[v2.5a /idgames Release!] Zen Dynamics: A ZDoom Revolution

Projects that alter game functions but do not include new maps belong here.
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Postby Medricel » Fri Jul 22, 2005 12:53 am

Hey! Wildweasel, what is your avatar from? There's a guy on another forum I visit that has that same... face as his avatar.


Also, don't forget Doomguy's various screams and pain grunts ;)
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Postby wildweasel » Fri Jul 22, 2005 1:13 am

My avatar is the King of All Cosmos from Katamari Damacy on the PS2. I found a high-res picture of it and couldn't resist turning it into an avatar.
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Postby Kles » Sat Jul 23, 2005 8:29 am

I just beat this mod and I have but one suggestion; slightly reduce the health of Hell's Battery at the final boss. I fought them six times to test this and each time I wound up having to finish the second one off with my knife. It's rather annoying. Baphomet is fine, however. I ended up beating him still having 300 bullets in my plasma auto-pistol things. Great mod.
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Postby Belial » Sat Jul 23, 2005 11:26 am

There is more than enough ammo to beat both HB's since you leave map06 packed with full ammo for every weapon. You should work on your aim.

@Xaser: After playing through it multiple times I have to admit that in no way does excess ammo impact gameplay. GG :thumb:
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Postby Kles » Sat Jul 23, 2005 11:37 am

Belial wrote:You should work on your aim.


-_-

I aim just fine, thanks. I think it's because I blow 400 bullets when they don't take damage. :D
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Postby Belial » Sat Jul 23, 2005 11:53 am

Yeah, gotta be careful about that. :)
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Postby Phobus » Sat Jul 23, 2005 1:28 pm

Those Hell's batteries are irritating like that.
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Postby Cutmanmike » Sat Jul 23, 2005 5:44 pm

I think the invinsibility should be removed when it attacks, and just have no pain state.
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Postby Belial » Sat Jul 23, 2005 6:07 pm

Leave it be, it's cool that way, kinda like arcade game's bosses.
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Postby Cutmanmike » Sat Jul 23, 2005 6:09 pm

Well yeah I know, I doubt Xaser is going to bother messing with Zen now anyway.
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Postby Belial » Sat Jul 23, 2005 6:12 pm

Why?

A few days ago, Xaser wrote:Oh, and there is a new update coming in the future. All I'm going to say about it right now is that the version number will jump to 2.0
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Postby Cutmanmike » Sat Jul 23, 2005 6:27 pm

Nevermind then. PLEASE ADD COOP SUPPORT!
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Postby HobbsTiger1 » Sat Jul 23, 2005 6:35 pm

For what? AFAIK Co-Op is still dysfunctional in the inofficial build.
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Postby Cutmanmike » Sat Jul 23, 2005 6:36 pm

Well when it gets fixed
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Postby Xaser » Sat Jul 23, 2005 8:32 pm

Heh, sorry, but co-op support isn't one of my top priorities just yet... possibly in a later version. As for right now, I have alot of plans for this version... most of which is already finished. :P

I will not say anything else about the new version, and instead, allow this screenshot to speak for me:

Image

(Yes, the hand looks weird, but that's not the focal point of this screenshot...)
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