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PostPosted: Sun Jul 17, 2005 9:26 pm
by Xaser
Er, for convenience and such, I always update the first post with the absolute latest version. Also, it works perfectly with the absolute latest version of Zdoom .96x (The ULTIMATE ZDoom and such), so just get those.


Oh, and there is a new update coming in the future. All I'm going to say about it right now is that the version number will jump to 2.0. :P

PostPosted: Sun Jul 17, 2005 11:04 pm
by Belial
Yeah, I've got it to work. Finished it, too.

It was fun, and it is the second best wad in terms of creatively using ZDoom features (claust.wad is 1st), but gameplay lacks a lot IMO. The wad is too easy, there's tons of ammo lying around and the guns are much more powerful. Only parts that are somewhat hard are the first Hell Battery and killing Baphomet fast enough, before he decides to leave and not come back. Health distribution is ok, but low difficulty makes it seem like there's too many stims and medkits.

Needs more monsters/less ammo.

PostPosted: Sun Jul 17, 2005 11:42 pm
by Xaser
Heh, I keep getting alot of mixed opinions about the difficulty. Most people say brick is too soggy, er... that the wad is too hard, and there aren't enough items and such. In the later levels, I intentionally put a lot of ammo around, because I personally like making my maps harder due to lack of health than lack of ammo.

PostPosted: Mon Jul 18, 2005 1:26 am
by Cutmanmike
You should make a zen weapon pack, now that we can have realoading with altfire :)

PostPosted: Mon Jul 18, 2005 9:24 am
by Skunk
Xaser wrote:Most people say brick is too soggy

CAD fan, are we?

PostPosted: Mon Jul 18, 2005 10:38 am
by Xaser
Skunk wrote:
Xaser wrote:Most people say brick is too soggy

CAD fan, are we?


I assure you, it is a shoe. :P

cutmanmike wrote:You should make a zen weapon pack, now that we can have realoading with altfire :)


That is the best suggestion I've heard in ages. I should do that. :P

PostPosted: Mon Jul 18, 2005 11:36 am
by Cutmanmike
While you're here, I noticed that the COPgun you made crashes multiplayer, and since you created this gun have you any idea why it crashes?

PostPosted: Tue Jul 19, 2005 9:51 am
by DoomRater
The latest version of the ZDoom community build is always located here.

PostPosted: Wed Jul 20, 2005 6:49 pm
by Nightmare Doom
None of the guns worked

PostPosted: Wed Jul 20, 2005 6:59 pm
by Xenophon
PROTIP: Use the "reload" key.

PostPosted: Wed Jul 20, 2005 7:01 pm
by Belial
PROTIP: Don't care about idiots who don't care about reading the fucking manual.

PostPosted: Wed Jul 20, 2005 7:03 pm
by Xenophon
Heh, touchè.

PostPosted: Wed Jul 20, 2005 8:56 pm
by Skunk
Two complaints:
1. Couldn't complete some levels without cheating. Had to noclip a few areas.
2. The reload is pretty weird. In ALL other games, your gun is already loaded and if you run out of ammo it auto reloaded for you. Having to load your gun and reload it manualy is too tasking. Might as well have different keys to take out the clip, insert the clip, and cock the weapon.

PostPosted: Wed Jul 20, 2005 9:18 pm
by DoomRater
I tried Cold as Hell (after getting the patches for it) and I found the doors wouldn't open. Well, I checked the map to see what was wrong, and there were line specials right in front of the door. That's when I realized I had some old compat flags turned on. Check and see if that was your problem as well, Skunk.

PostPosted: Wed Jul 20, 2005 11:32 pm
by Nightmare Doom
Reloading weapons piss me off (including a lack of double barrel shotgun)