[v2.5a /idgames Release!] Zen Dynamics: A ZDoom Revolution

Projects that alter game functions but do not include new maps belong here.
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Postby Xaser » Sun Jul 17, 2005 9:26 pm

Er, for convenience and such, I always update the first post with the absolute latest version. Also, it works perfectly with the absolute latest version of Zdoom .96x (The ULTIMATE ZDoom and such), so just get those.


Oh, and there is a new update coming in the future. All I'm going to say about it right now is that the version number will jump to 2.0. :P
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Postby Belial » Sun Jul 17, 2005 11:04 pm

Yeah, I've got it to work. Finished it, too.

It was fun, and it is the second best wad in terms of creatively using ZDoom features (claust.wad is 1st), but gameplay lacks a lot IMO. The wad is too easy, there's tons of ammo lying around and the guns are much more powerful. Only parts that are somewhat hard are the first Hell Battery and killing Baphomet fast enough, before he decides to leave and not come back. Health distribution is ok, but low difficulty makes it seem like there's too many stims and medkits.

Needs more monsters/less ammo.
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Postby Xaser » Sun Jul 17, 2005 11:42 pm

Heh, I keep getting alot of mixed opinions about the difficulty. Most people say brick is too soggy, er... that the wad is too hard, and there aren't enough items and such. In the later levels, I intentionally put a lot of ammo around, because I personally like making my maps harder due to lack of health than lack of ammo.
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Postby Cutmanmike » Mon Jul 18, 2005 1:26 am

You should make a zen weapon pack, now that we can have realoading with altfire :)
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Postby Skunk » Mon Jul 18, 2005 9:24 am

Xaser wrote:Most people say brick is too soggy

CAD fan, are we?
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Postby Xaser » Mon Jul 18, 2005 10:38 am

Skunk wrote:
Xaser wrote:Most people say brick is too soggy

CAD fan, are we?


I assure you, it is a shoe. :P

cutmanmike wrote:You should make a zen weapon pack, now that we can have realoading with altfire :)


That is the best suggestion I've heard in ages. I should do that. :P
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Postby Cutmanmike » Mon Jul 18, 2005 11:36 am

While you're here, I noticed that the COPgun you made crashes multiplayer, and since you created this gun have you any idea why it crashes?
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Postby DoomRater » Tue Jul 19, 2005 9:51 am

The latest version of the ZDoom community build is always located here.
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Postby Nightmare Doom » Wed Jul 20, 2005 6:49 pm

None of the guns worked
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Postby Xenophon » Wed Jul 20, 2005 6:59 pm

PROTIP: Use the "reload" key.
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Postby Belial » Wed Jul 20, 2005 7:01 pm

PROTIP: Don't care about idiots who don't care about reading the fucking manual.
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Postby Xenophon » Wed Jul 20, 2005 7:03 pm

Heh, touchè.
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Postby Skunk » Wed Jul 20, 2005 8:56 pm

Two complaints:
1. Couldn't complete some levels without cheating. Had to noclip a few areas.
2. The reload is pretty weird. In ALL other games, your gun is already loaded and if you run out of ammo it auto reloaded for you. Having to load your gun and reload it manualy is too tasking. Might as well have different keys to take out the clip, insert the clip, and cock the weapon.
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Postby DoomRater » Wed Jul 20, 2005 9:18 pm

I tried Cold as Hell (after getting the patches for it) and I found the doors wouldn't open. Well, I checked the map to see what was wrong, and there were line specials right in front of the door. That's when I realized I had some old compat flags turned on. Check and see if that was your problem as well, Skunk.
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Postby Nightmare Doom » Wed Jul 20, 2005 11:32 pm

Reloading weapons piss me off (including a lack of double barrel shotgun)
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