[v2.5a /idgames Release!] Zen Dynamics: A ZDoom Revolution

Projects that alter game functions but do not include new maps belong here.
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wildweasel
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Post by wildweasel »

I think the Streetsweeper needs more power. There has to be a reason to use it over the Viper Magnum.
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chronoteeth
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Post by chronoteeth »

It has more ammo, and the magnum's ammo is rare.
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BetaSword
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Post by BetaSword »

Another bug. You get teleported to the boss in MAP03, but after you beat it, you don't get teleported back, so you're stuck there.
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TheDarkArchon
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Post by TheDarkArchon »

chronoteeth wrote:It has more ammo, and the magnum's ammo is rare.
The streetsweeper is less accurate, fires slower and the player can hold less clips.
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chronoteeth
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Post by chronoteeth »

I don't like this mod at all any more.
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Xaser
 
 
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Post by Xaser »

chronoteeth wrote:I don't like this mod at all any more.
Thank you for your kind comments! I'm sure this will help me alot during the development of this wad.



Regarding the street sweeper: I guess I could increase damage a bit, and maybe add a couple more pellets, but I'll probably increase the spread a bit, making it less useful over longer distances.

BetaSword: It teleports back just fine for me, in all difficulty settings this time. :P
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TheDarkArchon
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Post by TheDarkArchon »

He found out what DSBAPSIT is the reverse of :P

EDIT: Also, try adding a few altfires to the mix as well. That would rock.
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Cutmanmike
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Post by Cutmanmike »

I don't think doom and reloading mix (And I STILL haven't tried this properly yet.... curse work)
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darmuss
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Post by darmuss »

I think this mod is cool. :o
...like the reloading stuff :)

It would be nice though, if reloading is done by the fire button when having no ammo left in weapon.
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Xaser
 
 
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Post by Xaser »

UPDATE!

By popular demand, I have strengthened the streetsweeper quite a bit. Also, I added a whole lot of meny graphics and the like for this release. BIG MEGA HUGE thanks to Apothem for all the menu stuff. It makes everything seem even cooler, really. :P

Get it here!
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Enjay
 
 
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Post by Enjay »

Cool so far (only just got it).

Did you know the menu sounds can be customised too - so you can have different sounds effects for different menu events?
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Xaser
 
 
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Post by Xaser »

Yep. I've done that for Death to Chainsaws so far, but I'm not really so sure of where to find some menu sounds for this wad.

I guess I might change the skull icon as well, later. Who knows? :P
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Siggi
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Post by Siggi »

waaah, RapidShare is still being mean to me :(
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BouncyTEM
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Post by BouncyTEM »

for those who either can't get it via rapidshare OR are too stubborn to use rapidshare

http://www.armbcr.org/uploads/zendyn_x.zip

i'm not going to have it up forever, so you know...so get it while you can!
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Adrian
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Post by Adrian »

On map03 so far.

The first bossfight was fairly easy. Keep your distance and keep shooting. Make him really scare the crap out of you by having loads of dust shoot up in the air when each bullet hits.
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