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[v2.5a /idgames Release!] Zen Dynamics: A ZDoom Revolution

Posted: Sat Jun 25, 2005 8:06 pm
by Xaser
--==ZEN DYNAMICS==--
--A 7-level Mini-TC for ZDoom.--

Final version released to /idgames archive!, Get it here!


Well, it's been a while since I've released something, hasn't it? So now, I've decided to come out of nowhere and surprise everyone with a monster of a wad: Zen Dynamics.

Zen is a 7-level partial conversion with 10 new weapons, new monsters, new music, and some insanely awesome boss fights. However, the main highlight of this wad is definately the weapons. Why? Well, let's just say that EDGE 1.29 has had its butt kicked, quite majorly I might add. :P

UPDATE: Zen now runs flawlessly on the latest official release of ZDoom, 2.1.0 and later. GZDoom also works as well, here, although a few tiny problems exist.

Anyway, I'll upload this to the /idgames archive eventually, but for now I'm releasing it here as sort of a "public beta", so if anyone here finds any problems, please tell me so I can fix them before it's too late! :P


NEW FEATURES TO VERSION 2.0:

- A STORYLINE! :P
- Kickass new intro map, with storyline and everything.
- A new look to Map03, with better music and such.
- New secret map! See if you can find it, hehe...
- New secret weapon! It's bloody dangerous!
- Various bugfixes, including the dreaded End-Boss disappearing bug!
- Terrain splashes, new sound effects, and various things.
- Updated the .TXT file with a small FAQ, in case you get stuck in the wad.
- Music volume on some maps adjusted For Great Justice�.

EVEN MORE NEW STUFF IN 2.5:

- An objective system, which hopefully makes some maps clearer. :P
- Upgraded weapons! Altfires Galore, smoke effects, and raise/lower animations.
- Two brand-new weapons, the ChaosZero SMG and Ego Smasher shotgun!
- Tons of upgrades to existing maps... improved visuals, hidden areas, and all that good stuff!
- A slight bit of gameplay tweaking. The gameplay is more fair, while still remaining difficult at times.
- A rather large secret area that I hope you don't miss out on. :P
- And much, much more, as always. P


KNOWN PROBLEMS:

- There is one minor HOM on MAP04, but it's due to the unstable nature of Zdoom's portals, so it's completely unfixable. Just ignore it. It's so small that you probably won't notice it anyway. :P

- The intro pretty much requires you to run a resolution of 800x600 or higher for the text screens to display properly. Anything lower, and the text will be nearly impossible to see. However, this is completely intentional due to the way I made the intro, so you'll just have to deal with it, I guess.

Please post questions, comments, or whatever here!

Posted: Sat Jun 25, 2005 8:12 pm
by killingblair
I love you. :mrgreen:

Posted: Sat Jun 25, 2005 8:14 pm
by chronoteeth
He's just kidding about the edge part, I talked to him on the IRC.

Hosted for him by yours truly (he has AASHITTY 56k virus filled interweb. so he could not uploadz0r).

Posted: Sat Jun 25, 2005 8:21 pm
by BouncyTEM
Worship Da Xaser! :rock::rock::rock::rock::rock::rock::rock::rock::rock::rock::rock::rock::rock::rock::rock::rock::rock::rock::rock:

Posted: Sat Jun 25, 2005 8:29 pm
by wildweasel
Why doesn't the Viper Magnum fire? I have ammo for it...

EDIT: Okay, aside from the machete, none of the weapons will fire. I don't know why.

EDIT EDIT: Okay, apparently I forgot to check the controls...make this a little more obvious.

Posted: Sat Jun 25, 2005 8:31 pm
by BouncyTEM
did you set a key to reload?

i'm having a different problem.
it'll fire ONE FRIKKIN SHOT then refuse to fire ever again unless i reload again. since the magnum gets 6 shots and i can only fire one before having to reload, that's sad.

Posted: Sat Jun 25, 2005 8:33 pm
by wildweasel
I got it to fire one shot after reloading, and it won't even reload again for me.

Posted: Sat Jun 25, 2005 8:35 pm
by TomD666
Same for me. Everything seems really nifty too

Posted: Sat Jun 25, 2005 8:37 pm
by chronoteeth
You need grubber's version of zdoom.

Just a note: Xaser isn't here, i'll answer your questions while he is gone for the 5 days.

Posted: Sat Jun 25, 2005 8:38 pm
by wildweasel
I'm running the 6/23/2005 revision of Grubber's ZDoom and it continues to malfunction. This is inexcusable. How much testing did Xaser do before release?

Posted: Sat Jun 25, 2005 8:40 pm
by chronoteeth
Very much, and I helped him test too. Maybe you actually need an older version of grubber's zdoom, considering it works for me (tm), and I got my version of grubber's zdoom before the latest version.

Posted: Sat Jun 25, 2005 8:40 pm
by wildweasel
How could this break in such a short time, though...? Maybe the addition of altfire screwed things up?

Posted: Sat Jun 25, 2005 8:48 pm
by chronoteeth
Well, maybe xaser was making this with the old version insted of the new version. Anyways, if this is the problem, there are two answers:

A: Find an old version of grubber's zdoom.
B: Wait for xaser to come back from his 5 day vacation and let him fix this.

Posted: Sat Jun 25, 2005 9:16 pm
by wildweasel
Alright then...does anybody have some older version?

Posted: Sat Jun 25, 2005 9:22 pm
by Kirby
Well, I ahve this wad working fine with the oldest version that I have (April 7). Only bug in this version is that after reloading once, the gun doesn't spend any ammo and therefore never needs reloading.

Awesome boss end level. I bow at your feet :D

EDIT: If anyone wants, I will zip this version and post it up here.