[beta V0.2] HELLSLUG: a Metal Slug Doom mod

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[beta V0.2] HELLSLUG: a Metal Slug Doom mod

Postby Murix » Tue Dec 17, 2019 8:09 am

So what is this mod?

This is a weapon replacement mod for Doom 2 that changes all weapon pick ups and some other pick ups to crates containing random weapons or grenades which mimic the gameplay style of the Metal Slug series.

Hell Slug makes the player able to dish out a lot of damage quickly which can be rather unbalanced. I'll be re-balancing enemy attacks and attack patterns as development continues as well as the player health and maybe health system too.

A small map pack will be available at a later date as well.

What's in the mod right now?

Weapons:
Starting pistol
Heavy Machine Gun
Shotgun
Laser
Rocket Launcher
BFG

On the way:
Spoiler:


Every weapon lets you throw grenades with a user binding, as well as toggle picking up new guns with another user binding. Your alt attack for all guns is a knife strike.

Monsters


all monsters have been replaced with effectively exact copies that just have different amounts of health, however the zombies have been replaced with marines, some monsters also have new attacks.
I'll be adding more/refining what's currently there in time.

What's Next?

I've got a number of new guns planned for the mod, which I'll be focusing on first.
The marines that replace the zombiemen seemed like a good idea at the time, as I was planning to swap out all monsters with ones that would suit/mimic the Metal Slug style. But making all the new sprites I'd need, and that fact I'm not good at creating sprites in the style of doom, means this would take way to much work, and since this is called "Hell Slug" and not "Metal Slug In Doom", I'll be switching the marines back out with zombie counter parts in the next update.

Currently being worked on:
-RailGun
-HUD sprite for Pistol
-zombie replacement for marines

Media

https://gfycat.com/allwetgallowaycow

Screenshots
Spoiler:


Downloads

There are 2 versions of the mod, A and B.

A is the whole mod, weapons monsters and all.
B only contains the guns, so feel free to use monster packs with this version.

VERSION A
https://drive.google.com/file/d/1JrcLGy ... c0Ckj/view

Note B isn't available right now due to how the weapon drops are currently implemented, being that they just replace all current gun pickups, which would mean if a monster drops a shotgun they'll be dropping a random weapon instead.
This would make the mod more unbalance than it already is so once I figure out how to go about fixing this issue I'll release Version B.

Feedback is appreciated.


Credits
Spoiler:
User avatar
Murix
Developing Ballad of Rhinestone
 
Joined: 31 Mar 2016
Location: On my chair

Re: [beta V0.2] HELLSLUG: a Metal Slug Doom mod

Postby NeonLights95 » Tue Dec 17, 2019 9:18 am

This looks promising, Murix.
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Joined: 10 Feb 2017
Discord: EinherjarJ95#3652
Operating System: Windows 10/8.1/8 64-bit
Graphics Processor: nVidia (Legacy GZDoom)

Re: [beta V0.2] HELLSLUG: a Metal Slug Doom mod

Postby Joblez_I » Tue Dec 17, 2019 10:21 am

just played through a few levels with it. feels really fun so far! Good weapon sounds, nice effects, and the gameplay feels pretty good. the only gripe i have is with the heavy machinegun sound, which, while being pretty good, has this weird twinge when firing that hurts my ears a bit. maybe it's just me?
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Discord: Joblez#3282
Operating System: Windows 10/8.1/8 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia (Modern GZDoom)

Re: [beta V0.2] HELLSLUG: a Metal Slug Doom mod

Postby Murix » Wed Dec 18, 2019 6:06 am

Yeah there's a couple of sounds in the mod that I'm not too happy with due to small pops or maxing out. I'll be looking at replacements and attempting to create some original stuff in the coming versions to replace them.
However I'll look for a replacement for the HMG fire sounds for the next update.
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Murix
Developing Ballad of Rhinestone
 
Joined: 31 Mar 2016
Location: On my chair


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