SAB Doom (aka Fancy Doom) Phase II

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CeeJay
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Joined: Sun Mar 14, 2010 2:52 am

SAB Doom (aka Fancy Doom) Phase II

Post by CeeJay »

SAB Doom is a port of Smooth DOOM for EDGE, with a few creative liberties (permission granted). The mod will be split up into two phases:

Phase I - A more or less direct translation of Smooth DOOM for EDGE, with some improvements to sprites, animation and behaviour. Also features changes to how dynamic lighting is handled and some minor tweaks to enemy AI. Includes Perkristian's HD sound effects. Despite its obivous new coat of paint, it is still very vanilla. Some enemies may seem to move or fire faster, but they don't really.

Phase II - Phase I but with tons of visual effects on top of it along with ambience sound effects, improvements/additons to EDGE itself and other cool stuff. Nothing too extreme or balance-breaking, though. No new weapons or enemies or anything like that. Still vanilla faithful in terms of gameplay.

DOWNLOADS

PHASE I: https://www.mediafire.com/file/c7hrav66 ... 1.wad/file
Works with EDGE 1.35, EDGE 2.x and EDGE-Classic

PHASE II: https://www.mediafire.com/file/3epyh5sh ... 2.wad/file
Will ONLY work with EDGE-Classic.

EDGE-Classic: https://www.doomworld.com/forum/topic/1 ... e-classic/

CREDITS
Spoiler:
Last edited by CeeJay on Fri Nov 26, 2021 2:22 pm, edited 13 times in total.
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Dr_Cosmobyte
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Location: Killing spiders.

Re: Fancy DOOM (Phase I)

Post by Dr_Cosmobyte »

Another great 3DGE mod by Ceejay. I am going to try this ASAP!
CeeJay
Posts: 1467
Joined: Sun Mar 14, 2010 2:52 am

Re: Fancy DOOM (Phase I)

Post by CeeJay »

Some progress on Phase II (which is around 60 or 70% complete I reckon)

https://imgur.com/a/bRKLT0D

The "leg" of the torches now have a glowing effect, the flame itself has slight transparency (along with randomized dynamic lighting) and a not-so subtle smoke effect to top it off. The flames themselves still look a little meh and could certainly do with a improvement. That is beyond my skills unfortunately.
CeeJay
Posts: 1467
Joined: Sun Mar 14, 2010 2:52 am

Re: Fancy DOOM (Phase I)

Post by CeeJay »

I wasn't pleased with the animation of either of the shotguns, so I redid them. The shotgun didn't match up with the cocking sound and the super shotgun was too jittery and didn't line up with the originals rate of fire. I carefully and painstakingly calculated this for both of the shotguns to the very last tic, they should now both be 100% accurate. Please re-download.
CeeJay
Posts: 1467
Joined: Sun Mar 14, 2010 2:52 am

Re: Fancy DOOM (Phase II)

Post by CeeJay »

CeeJay
Posts: 1467
Joined: Sun Mar 14, 2010 2:52 am

Re: SAB Doom (aka Fancy Doom)

Post by CeeJay »

Made some updates to Phase I. Phase II is still in the works. Due to an unfortunate hard drive crash it had to be restarted.
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Redneckerz
Spotlight Team
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Graphics Processor: Intel (Modern GZDoom)

Re: SAB Doom (aka Fancy Doom)

Post by Redneckerz »

CeeJay wrote:Made some updates to Phase I. Phase II is still in the works. Due to an unfortunate hard drive crash it had to be restarted.
Just making a comment to say that i enjoy your works as one of few EDGE authors out there. Pushing things with a unique port :)
CeeJay
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Re: SAB Doom (aka Fancy Doom)

Post by CeeJay »

I'm not the only one. And as for EDGE itself, promising things are on the horizon.
CeeJay
Posts: 1467
Joined: Sun Mar 14, 2010 2:52 am

Re: SAB Doom (aka Fancy Doom) Phase II

Post by CeeJay »

Phase II is now available for download, see initial post.

Please note that unlike Phase I it requires the new fork of EDGE called EDGE-Classic, more information and download here: https://www.doomworld.com/forum/topic/1 ... e-classic/

Enjoy!
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