- Physical bullet sprites changed to PUFF to reduce filesize
- Revolver added. Dead Marines will occasionally drop these weapons.
- Stimpaks and Medikits have proper feedback on use.
MFG38 wrote:So I gave this mod a quick spin on Doom 2. The general idea shows some promise, but I can't say I'm a big fan of the execution. The pistol, for one thing, is basically useless right off the bat because you get the rifle so early and it's simply better than the pistol in every aspect. And while the zombies having a random chance to come back to life is a good idea in theory, it doesn't feel like a great gameplay addition in its current incarnation. It just inconveniences the player and further drains them of their already limited resources.
Now that's not to say there weren't things I liked, because I did like the way the stimpacks and medikits function, regenerating your health over time rather than instantly. It does well to add a tiny bit of pressure, which is only a good thing given the mod's overall theme. I also liked the fact that the enemies roam around instead of standing still upon a map being loaded.
With some further tweaks here and there, I think this will be a really fun gameplay mod. Don't let my criticisms discourage you - keep at it! c:
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