Minibosses! [v0.1.1]

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Tartlman
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Minibosses! [v0.1.1]

Post by Tartlman »

This mod can be currently considered on hiatus. I just don't feel like working on it right now.


Screenshot: mod used is Final Doomer and the map is TNT: Evilution MAP01

Minibosses is a universal monster mod, that toughens enemies from a temporary problem to something you'll be wearing down for a longer time - hence, minibosses!
This mod was made and tested for GZDoom 3.2.5, but later versions should work completely fine... maybe.

obten moster

WARNING: THIS MOD CURRENTLY USES DOOM 2 IWAD RESOURCES AS PLACEHOLDER SPRITES. YOU WILL BE MISSING SPRITES IF YOU RUN IT WITH DOOM 1, HERETIC, ETC.

How does this mod work?
Spoiler:
Stuff I plan on doing in the near future
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Known bugs
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Changelog
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Credits
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Last edited by Tartlman on Wed Dec 04, 2019 8:13 am, edited 9 times in total.
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Morgul
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Re: Minibosses! [v0.1.0]

Post by Morgul »

Interesting mod, will keep an eye on it to see how it will develop
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eharper256
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Re: Minibosses! [v0.1.0]

Post by eharper256 »

So a middle-ground between Touhou Doom and Champions? Could be interesting.
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Tartlman
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Re: Minibosses! [v0.1.0]

Post by Tartlman »

eharper256 wrote:So a middle-ground between Touhou Doom and Champions? Could be interesting.
I don't really see how it's like touhou doom?

or do you mean the health stacks mechanic?
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Brohnesorge
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Re: Minibosses! [v0.1.0]

Post by Brohnesorge »

This mod is super cool and I really dig the idea of the extra lives and the thrall mechanics.

That said, how thralls are picked is kinda wacky. Its weird going into a level and you just see the thrall lines going across the level and into monster closest and stuff. Also, some kind of control over the monster's invincibility period between lives would be nice.
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BradmanX
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Re: Minibosses! [v0.1.0]

Post by BradmanX »

Neat mod, but it could use a bit more control with how some things work, like maybe control over the range for monsters to become thralls (So you don't have enemies across the map as thralls for instance.), and like Brohnesorge said, control over the length of the temporary invincibility between lives would be nice.
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Tartlman
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Re: Minibosses! [v0.1.0]

Post by Tartlman »

Brohnesorge wrote:This mod is super cool and I really dig the idea of the extra lives and the thrall mechanics.

That said, how thralls are picked is kinda wacky. Its weird going into a level and you just see the thrall lines going across the level and into monster closest and stuff. Also, some kind of control over the monster's invincibility period between lives would be nice.
I'm working on that. 0.1.1 will just be some value tweaks.
Also, i fixed the invincible with thralls bug. Turns out I was getting my damage resist multiplier by dividing the total thralls by the amount of living thralls, meaning the more you killed, the tougher it got till all of them died. Whoops.
Sir Strange
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Re: Minibosses! [v0.1.0]

Post by Sir Strange »

I like this idea, maybe you could also possibly add a special colorful hell compatibly so the higher colors (say red) have a greater chance of getting thralls than a lower color (say green). Maybe also make it so black and white monsters don't get to be thralls, since having to fight them once is enough
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Tartlman
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Re: Minibosses! [v0.1.0]

Post by Tartlman »

Updated to v0.1.1! hopefully i've fixed thrall chossing...
Sir Strange wrote:I like this idea, maybe you could also possibly add a special colorful hell compatibly so the higher colors (say red) have a greater chance of getting thralls than a lower color (say green). Maybe also make it so black and white monsters don't get to be thralls, since having to fight them once is enough
That will be addressed later. Higher health monsters will get their health bumped down, if that makes any sense, to compensate.

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