[RELEASE] Broadsword Jim v2.5 - Sharp as a Boulder

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Re: [RELEASE] Broadsword Jim 2.1 - melee rework, more fixes

Postby Starman the Blaziken » Fri Jul 24, 2020 1:03 pm

Yay new update! Even if it is for some fixes! :3
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Re: [RELEASE] Broadsword Jim 2.1 - melee rework, more fixes

Postby AvzinElkein » Fri Jul 24, 2020 6:50 pm

You missed a goof.
Code: Select allExpand view
Script warning, "ba-BroadSwordJim_v21.wad:DECORATE" line 517:
Bad hex number: In
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[RELEASE] Broadsword Jim 2.2: 100% more everything

Postby Baratus » Sat Aug 01, 2020 4:15 am

Image
The new update is here, and it's a HUGE one!

NEW FEATURES
-The Broadsword thrust attack can now pierce multiple enemies!
-The Ballbuster has a new altfire, try it, it'll be a blast!
-Retrieve your knives after throwing them! Sometimes! (Thanks to CaptainJ for the suggestion)
-Status Bar now features icons for your ammo types! (Thanks Darsycho!)
-New menu graphics, including INTERPIC and BOSSBACK screens!
-Balance tweaks and improved weapon feedback across the board
-Much nicer visual effects all round
-Numerous bug fixes
-Compressed sound files for a smaller filesize!
-1000x times more graphics than the next leading AAA Big Videos Game... and INFINITELY better value for your money!

DOWNLOBE HERE!
(current version 2.2, 01-08-2020)

Spoiler: v2.2 Changelog
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[RELEASE] Broadsword Jim 2.3 - more polish, more ponch

Postby Baratus » Sat Aug 29, 2020 3:06 am

Hmm, I didn't like the way the fist animation works so I tweaked it slightly. Fixed those annoying console errors too. Also Jim has new voice lines, and a taunt button has been added to the mod.

Download here
(current version 2.3, 29-08-2020)

See the first post for the full changelog.
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Re: [RELEASE] Broadsword Jim v2.3 - more polish, more ponch

Postby Captain J » Sat Aug 29, 2020 7:41 am

Now that's amazing! You sure added a lot of feature to the mod.
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Re: [RELEASE] Broadsword Jim v2.4 - Always Room for Ponching

Postby Baratus » Sat Sep 05, 2020 3:45 am

Okay, why not, here's another update!

Major changes:
-New sprites for Berserk Blade/Exploding Fists
-HUD sprite alignments tweaked for Broadsword and Throwing Knives
-Broadsword/Berserk Blade damage spread reduced, damage is slightly increased and a bit more consistent
-Fists are now more powerful, having a chance to throw an extra punch, slight range increase
-Fists and Bloodwand lifesteal attack is projectile-based, less finnicky
-Bracers altfire reworked to be much stronger at range and no longer totally broken (you could attack through walls with it. yikes!)
-Armbalest altfire multiple rippers are back, takes longer to refire
-More bug fixes and cleaned up code!

DOWNLOAF HERE
(current version: 2.4, 05-09-2020)

Spoiler: FULL CHANGELOG v2.4
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Re: [RELEASE] Broadsword Jim v2.4 - Always Room for More Pon

Postby Starman the Blaziken » Sat Sep 05, 2020 12:02 pm

I like the new picture there, is cool. :)
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Re: [RELEASE] Broadsword Jim v2.4 - Always Room for More Pon

Postby Baratus » Thu Sep 10, 2020 1:37 am

Broadsword Jim is now on itch.io, so now the download links should always be current. Check it out! https://baratus93.itch.io/broadsword-jim
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Re: [RELEASE] Broadsword Jim v2.5 - Sharp as a Boulder

Postby Baratus » Wed Sep 23, 2020 10:28 pm

Version 2.5 of Broadsword Jim has been released - some balance changes and reworked code after receiving some very valuable feedback.

+New fancy health pickup sprites!
+Broadsword charging animation sparks can no longer delay the thrust attack
+Ammo for your selected weapon is now highlighted on the Status Bar
+Boulder projectile gravity decreased for effectiveness at range
+Boulder altfire spread increased for hitting more targets
+Death's Finger Mk.II ammo usage increased

Grab it now on itch.io!
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Re: [RELEASE] Broadsword Jim v2.5 - Sharp as a Boulder

Postby Starman the Blaziken » Wed Sep 23, 2020 10:54 pm

I was recently playing the previous version of Broad Board Bim with the master levels, and it was something being that I never played them before but good all around.
Now I refresh and another update is here, neat! :D
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Re: [RELEASE] Broadsword Jim v2.5 - Sharp as a Boulder

Postby Baratus » Mon Apr 05, 2021 8:31 am

I have returned to continue active development on this mod! There are many balance changes, bug fixes and general improvements to be made. Here are some new and improved sprite replacements for many of the game's items, weapons and powerups!

Spoiler:
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