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Over a decade ago I made an MSPaint-style weapon replacement mod. This is sort of a tribute and an apology for that mod.
Throughout this year, I've been dipping in and out of working on this mod, spending multiple entire days at a time on this goofy, sort-of medieval style weapon set for DooM, with my own handdrawn sprites.
This WAD follows the adventures of Broadsword Jim, the bloke with a sword for a head, and the sword is pissed off. You can use your own head as a weapon and swing it around while still being able to look in front of you, shhhh don't question it, it's all a bit silly on purpose.
This WAD includes:
-9 new weapons, each with its own ALTFIRE! Some weapons even have hidden abilities...
-Diverse and interesting weapon designs and functions
-Somewhat inspired by the Berserk manga
-Slightly over-the-top, anachronistic weaponry
-A new melee system, even more fun with the Berserk powerup!
-A custom status bar and mugshot, so you can really FEEL like a legendary sword sprung to life through sheer anger alone!
-Play it for free! Forever! Right now! Stop reading this and play the mod!
DOWNLOAD NOW from itch.io! (current version: v2.6, released 16-07-2021)
Spoiler: Screenshots
Spoiler: CHANGELOG v2.4
+New idle animation for the Broadsword!
+New sprites have been added to Berserk Blade and Exploding fists, to distinguish from their non-powered versions
+Fists and Bloodwand altfire behaviour reworked, now projectile-based, less chance of misfire
~Fixed charged fist attack not triggering if monster was out of tracking range
+Fixed fully charged Berserk fists reverting to non-powered fully charged attack
+Berserk Fist splash damage radius increased depending on the strength of the attack
+Fists quake radius increased
+Fist altfire forces painstate on monsters
+Fist primary attack damage increased slightly
+Fists have a chance to land an extra attack while autofiring
+Broadsword damage values changed for slightly higher and more consistent damage
+Bloodwand altfire behaviour changed, now projectile-based
+Bloodwand altfire has a new puff effect
-Bloodwand gives 6 ammo on pickup, down from 8
-Fixed Ballbuster not giving ammo on pickup
+Ballbuster projectiles can now bounce in water
+Ballbuster altfire cluster bombs have a much shorter fuse
+Ballbuster altfire bomb spread reduced
+Ballbuster altfire explosion radius increased greatly
+Undid the Armbalest altfire nerf, now fires multiple rippers again
+Armbalest accuracy increased for both burstfire and auto mode
~Armbalest altfire visual recoil increased
-Armbalest ripper damage decreased
-Armbalest altfire fires one less ripper
-Armbalest altfire animation increased by 7 tics
~BOULDER ALTFIRE REWORKED: Summons a line of earth spikes that deal heavy damage and can travel up walls
+Boulder now forces painstate on monsters
+Boulder fall speed decreased
-Boulder damage decreased slightly
~Boulder smoke effects reduced
+Pendant has new firing sound
+Pendant winddown animation decreased by 4 tics
+Pendant altfire ripper wiggles increased
+All projectiles have had their radii decreased to prevent catching on walls and ledges
+SBARINFO changed to include all weapon slots
+Changed some weapon HUD sprite offsets
-Lesser Rage (Heretic only) no longer heals the player up to 100 on pickup
-Secret weapon moved to Slot 8
-Secret weapon spawnchance reduced to 1 in 24, down from 1 in 20
-Fixed secret weapon lacking custom weapon bob
-Backpack sprite replaced
-Bloodwand pickup sprite replaced
~Deleted code for unused actors
SPRITES
Tormentor667
Amuscaria
Vader
Mor'ladim
Neoworm
Gothic
Russel Pearson
Stuart Godbolt
Title and Intermission graphic by Skelegant
SOUNDS
Valve Software
Blizzard Entertainment
Capcom
Kinsie
EddieMann
CturiX Kemilon
BlackHoleGnome
Freesound.org
Title Theme by Stuart Rynn.
Intermission Theme by Bjorn Lynne.
TESTING & FEEDBACK
Xaser
Jimmy
TerminusEst13
Darsycho
CaptainJ
Combine_Kegan
Skelegant
This mod requires Ultimate Doom, Doom 2 or Heretic to run.
This mod is intended for GZDoom version 4.0 or above, or GZDoom Vintage 3.8.0 and above.
Not Zandronum compatible.
Freelook is recommended.
Enjoy!
Last edited by Baratus on Sat Jul 17, 2021 3:43 am, edited 22 times in total.
I had a blast on this one whatever it was be spiking or knifing enemies to death, all weapons excepted the plasma rifle replacement felt very enjoyable to use.
The truth fun only begins when you got the scroll, from there it was just me going recklessly throwing flurries of punches to all.
I gave it another run and I really dig the change done even I have problem about how the guy can be swing is own head like this, the talisman is faring better but the fist still the best weapon in the batch (some may say that it is a bit op since it can one shot Hellknight even without berserk), a shame that mspaint DOOM is not compatible with the newest GZDOOM release.
Overall it is a really solid mod and deserved more recognition.
Well, time to generate some hype. A major update is coming very soon.
Mark your calendars for April 4th 2020, It's going to be a big one.
Expect the following:
-All weapons will receive balance changes ranging from minor tweaks to complete reworks
-All new weapon sprites and smoother animations
-Crunchy new sounds to make your weapons feel awesome
-Health, armor and powerup replacements
-Heretic compatibility!
-And more!
Full details will follow when the update releases.
Just to add some kindling to the hype, here are some screenshots:
Welllll, it's release day. At least in my part of the world, it is. Time to release this thing!
Broadsword Jim 2.0 (art by the lovely Skelegant)
Now before you jump right in, I recommend reading through the list of changes first.
There has been a LOT of changes, so I've condensed it so you can spend less time reading and more time playing.
First, some of the major changes...
-Ammo capacity is reduced across all weapons, and ammo pickups give less. You may want to use a variety of weapons or fall back on your melee options when you can!
-New health pickups!
-All Doom powerups and items have new sprites and pickup sounds. and are functionally the same.
-This mod works with Heretic! Its powerups have also been replaced, and while some might be familiar, there are some all new items to boot!
-Every weapon has received changes, ranging from minor tweaks to complete reworks, with all-new sprites. More info below.
Spoiler: WEAPONS
1. Broadsword
Reworked with a new set of sprites and animations!
Tap fire to perform a melee combo by tapping fire. Extra damage on final hit.
Altfire will perform a parry to reflect incoming attacks. Hold to charge a forward dash attack.
Berserk Blade deals 2.5x damage.
1a. Fists
Attacks are much quicker but with reduced damage, comparable to the Broadsword. Exploding Fists deal bonus splash damage.
2. Knives
New sprites and animations! Altfire throws three knives at once with less accuracy.
3. Bloodhawk Wand
New sounds and snappier animations, plus a smoke effect upon firing.
3a. Ballbuster
More visual kickback and tweaked firing animation. While still utterly devastating, its damage has been reduced somewhat. Tiny brass balls now have a shorter lifespan.
4. Armbalest
Tapfire unleashes a quick accurate burst of three spikes, while holding down the fire button will cause a slower automatic fire with lower accuracy. Altfire fires out four penetrating spikes at once, but consumes 6 ammo (somehow).
5. Boulder Bracers
New altfire animation and visual recoil! The boulder now rumbles as it moves. Functionally, the weapon is largely unchanged.
6. Pendant of Blutengorre
New projectile effects, but a slower fire rate and less overall damage. Projectiles travel faster.
Altfire requires 10 ammo and fires slower, but is still very powerful.
7. Death's Finger Mk.II
Your ultimate weapon has received a rework with all new sprites and sounds.
Primary fire shoots a wall of explosive lead, while altfire has a windup before dealing rapid-fire destruction.
?. Did you find it yet? Incidentally the game's code contains at least 62 instances of the word "fart". It has a secret firemode...
Spoiler: HERETIC-ONLY ITEMS
Brimstone Bomb - Explodes. Deals extra impact damage if you lob it at an enemy. Replaces the Time Bomb of the Ancients.
Fustercluck Canister - Conjures a squad of terrifying attack chickens to divebomb your foes. Keep your distance. Replaces the Morph Ovum.
Alchemist's Flight Pack - Grants temporary flight. Replaces the Wings of Wrath.
Time-Out Trinket - Freezes time, stopping the World in its tracks for 10 seconds. Replaces the Chaos Device.
Now without further delay, go play the mod and have some fun! DANGLOAD (current version 2.0, 04/04/2020)
Well what the hell, this mod was actually pretty cool! Definetly fits more in with Heretic than Doom, but at the very least I thought it was on point. Honestly, I'm not a big fan of the athstetic, but the firing modes and the pure punch this mod has kicks all the ass. Nice job man!
This is such a great mod, it feels good to play and has a super fun vibe goin on
Folks can scream "ms paint" til the cows come home but like, it's a whole weaponset of original sprites with fun designs and cool animations! I'd take that over the same 5 unedited r667 assets any day
The projectile effects on the pendant are really cool, I love how it kinda weaves around but is still accurate enough to snipe those fuckin rude ass distant chaingunners
Also try sv_fast weapons with the toy penguin, as much as it became my favorite weapon but the cheat does not make a farting penguin storm... The idle animation is just making me laugh more! xD
Starman, sv_fastweapons used to work pretty great in earlier weapon mods, but I think newer tricks in DECORATE like A_WeaponOffset, A_SetPitch and A_ZoomFactor seem to interfere with that cheat, meaning that weapons don't fire any faster, sometimes even slower, and can flicker in and out of existence. My coding has a lot of those functions to add feelings of impact and weight to the weapons.
However, if you want to have an utterly stupid and fun time, use "bind [key] summon pingumissile2". Enjoy.
I just wanted to try it for kicks and giggles, before I noticed it had a charge main at all. Nothing to get out of a tricky situation though, besides the fact Jim wants to spam da squeaky squeaky poot poot button now on the penguin
New version's out! Melee felt a bit too finnicky so now it's a short range projectile that hits foes more often, and even comes with a slight range increase. The Bloodwand's altfire has been made slightly less broken, and some missing Heretic compatibility features have been added.
DOWMLOBE HERE
(current version: v2.1, released 24-07-2020)
Full list of changes here!
Spoiler: CHANGELOG
+Broadsword and fist melee mechanic changed. Now fires a short-range projectile with slight range increase, no view snapping and much less finnicky aiming
+Sword/Fist melee attacks are no longer frozen when using the Timeout Trinket
-Bloodwand altfire damage reduced. Lifesteal is still 20%
-Bloodwand altfire animation increased by 4 tics
~Armbalest projectile radius increased from 4 to 8, increasing chance to hit
-Heretic keys now correctly display on status bar
+Removed friendly fire from exploding chickens
+Fixed Fustercluck chickens getting stuck in a looping, non-damaging melee state, they will now detonate in melee