skdursh wrote:Just my opinion, but when you update the mod I think you should update the title of the thread as well. Makes it a lot easier for people to tell if there is any new content at a glance without having to actually read through any of the thread to find out.
Changelog 2.2a soon to be 2.3:
- Monster Boosting now has a On/Off switch in the Doom Exp Settings.
- Added blind pinky's with special attacks.
- Fixed issue with dog being crazy fast on Doom Slayer difficulty.
- Fixed issue with mug shot disappearing while dog active.
- Fixed Wraiths not having a teleport sound on Doom 1 wads.
- Dog now poops after eating monsters. His droppings sometimes have ammo/power nodes/keys inside.
- Pistol start option added.
- Added more destructible decorations.
- Fast Doom Blade Waveslash recharge added to buy menu.
- Dual Pistol (armor piercing) camera shake reduced.
- Doom Blade (with berserk) can reflect projectiles when timed correctly.
- Fire Grapple Hook upgrade added.
- Improved Dog behavior. Should not get stuck on top tall geometry anymore.
- New tentacle monster (random chance to replace ceiling decorations or lamps).
- Argent Doom Blade added. Can always reflect projectiles and is easier to do.
- Smoke trails spawning correctly from weapons relative to mouselook / camera pitch.
- Shoulder cannon improved. Faster firing speeds and new grenade mechanic.
- Haedexebus attacks changed. No more rail attacks and no more bouncing spike balls anymore.
- Rewards for mini bosses added.
- Rank up now includes a fancy Hud animation. Basically DBT's QCDE lootbox effect but edited for Doom Exp.
- Fast Firing speed power up now effects Doom Blade Waveslash. Fast Waveslash recharge upgrade is required however.
Changelog 7.25.2020
- Rank up now includes a fancy Hud animation. Basically DBT's QCDE lootbox effect but edited for Doom Exp.
- A few Hud messages had to be rearranged to avoid overlapping overlays.
- Fast Firing speed power up now effects Doom Blade Waveslash. Fast Waveslash recharge upgrade is required however.
- Glory kills now work with GZDoom 4.4.2
- Monster Management Submenu added.
- Haedexebus health lowered.
- Monsters drop extra loot option added in Monster Managment settings.
- FireHook impact damage reduced and now makes monsters drop armor.
- Tentacles now also have a On/Off option and their spawn chance has been slightly reduced.
- Sin Incarnate now has a new attack that spawns 5 skullcubes which will spawn random monsters.
- Mini boss icons will only show when they are enabled.
- New BFG impact effect.
- BFG primary fire buffed.
- New effect for ultra sound attack from Blind Pinky.
- Sin Incarnate pain states, make him do a little dance.
- Power Node Giver now has 3 options too (Low, Normal, High)
- Mini Boss counter edit. It will show the amount needed (e.g. 1/5)
Officer D wrote:You can individually disable certain monsters now and the power node giver has a low, normal and high setting too.
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