Thanks for the feedback!
Captain J wrote:The flame on watery surface after destroying the explosive barrel would splash a lot. I found it rather comical.
I mean if there is damaging water, why can't we also have burning water that splashes :3
Captain J wrote:Also the funny sounds playing when killing enemies are hilarious as well. Nice to see the mod that is being both serious and funny at the same time. Kudos!
People often say, those funny sounds don't go well with Doom and is a horrible design choice and label it as stupid. Little do they know, it's an optional setting that can be changed or even disabled.
Captain J wrote:And i really have to talk about giving me too much of rocket ammo. It just makes the game much easier.
The rocket ammo is a problem I've been trying to fix for some time now. Initially Inventory.MaxAmount was set to 100 and Ammo.BackpackMaxAmount 200. Which never worked for some reason. So for now it's defaulted to 200 because the backpack does nothing. I assume it has something to do with the RocketAmmo being replaced with a randomspawner.
Captain J wrote:And the power node displays the famous "you got a pickup" message when picked up.
Thanks! Fixed!