TheEternalStruggler wrote:Just a humble suggestion, instead of a grapple hook upgrade for the single shotgun, why not have the grenade-launcher attachment ala Doom Eternal?
Korell wrote:I decided to give this a try last night and it is interesting having Doom 2016/Eternal features present, but I think it would benefit from a Doom 2016/Eternal style map set to play on. Any recommendations?
Korell wrote:Firstly, I couldn't get the overlay HUD powerups to work. They show up on the left side but the reflected eyes don't show up, so a berserk pack was giving the red tint instead. I do have the Custom HUD Overlays option turned on. As I was testing the mod out I was spawning the berserk pack (I don't know if you have created new powerups that show up in the maps that would have a different effect). Could this be the issue?
Korell wrote:Secondly, I'm not a fan of how you have the HUD scaling working. When I manually adjust the scaling settings, the option for scale to fullscreen results in the HUD being bigger than fullscreen instead, so I had to use a set multiplier of 2 or 3 (cannot recall which one as I'm not at my PC at the moment). This would threfore seem to be something that may break in the future if the standard screen resolutions change. I'm using 1920x1080, quite a common resolution. When I used the Auto Scaling option that you've put into the Doom Exp settings, it wants to change the GZDoom resolution to 1280x720, and this then results in all of the menu text looking grainy and rough as they get upscaled to my 1920x1080 fullscreen. If the helmet HUD graphic would just scale to fullscreen correctly (I'm pretty sure there are helmet HUD mods that do) then this would be a better option.
Officer D wrote:Since that is a personal preference, I can't really give you any specifics on which maps are the best to play it on. What do you mean with "Doom 2016/Eternal style map set" ? If you are looking for high detailed map sets. Honte Remastered comes to mind.
Officer D wrote:Berserk doesn't have the reflected eyes overlay. Only the power up's you can buy in the buy menu (double damage, quad damage, haste, terminator "infinite ammo", fast firing speed).
Officer D wrote:Indeed this has been bothering me as well. I tried implementing a hud auto scaling script but couldn't get it to work, so that is why I made the "Auto fit hud" macro. The issue with that is, it scales it to what my personal preference is and I prefer 1280x720. It would already been included long ago, if I knew how. I'll have to give it another go at some point. Wish me luck
Korell wrote:Do you need to scale with a script, though? GZDoom already has options for scaling to fullscreen, so wouldn't it just need a HUD graphic with the correct size and offsets?
The Nameless Watcher wrote:The Overlord either has way too much health or its defenses are too high. I dumped pretty much all my non-rocket ammo into it and only the chain gun secondary seemed to hurt it.
The plasma can pretty much one shot lower tier enemies. There is a 50% chance monsters get electrocuted and explode with a chance to chain react this effect to other monsters standing close to them. Higher tier monsters will get stun locked with the shock damage. I feel, if I up the damage output it will become too powerful.The Nameless Watcher wrote:Lastly the plasma rifle feels pretty weak, seemed kinda like I was fighting with a water hose.
Of course if these last two are intentional I can adjust things myself.
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