Valherran wrote:Alt-fire modes for weapons 5-7 don't work.
Script "RocketLauncher_Check" ENTER CLIENTSIDE
{
if (CheckInventory("Rank") >= 14) // If rank is equal or higher.
{
if(CheckInventory("RocketLauncher")) // If you have old launcher replace with alt fire one.
{
TakeInventory("RocketLauncher",1);
GiveInventory("AltFire_RocketLauncher",1);
}
}
Delay(1);
Restart; // loop the script forever.
}
Officer D wrote:Ok, so you did cheat.That explains it. You entering the "Kill monsters" doesn't break if there are only a few monsters. There must of been loads of monsters, just like you summoning 100 cyberdemons in 1 spot to kill them. Well, I can't take any responsibility if people break my mod with console commands.
Anyways, glad you figured it out. gj!
Finally you gave me something to work with but lied about not using cheats.
Valherran wrote:Using console commands to bypass something that broke in a map is not considered cheating in my book, therefor I did not lie about anything.
Valherran wrote:What I found is all I had to work with and as said before, your mod is the only one I've played that actually breaks when using those commands. A handful of other mods that use a similar system have never broke like that so naturally, yes, I am going to post something about it.
Valherran wrote:Giving me an ego trip because something potentially went wrong in your "perfect" setup solves nothing and none of my feedback was intended to put you on the spot like you make it out to be.
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