Thank you for the replies guys. That really motivates me to work harder!
TheEternalStruggler wrote:I love the plasma rifle sprites! Ya gonna add in a powerful pistol?
Kinda. I'm tinkering with the existing revolver to make it a little more funny to use. I guess it's the only handgun that's going to appear in the next release, because to be honest, i don't know how to add another pistol in there and keep the weapons manageable.
Artman2004 wrote:The pulse rifle's altfire seems to be a downgrade from the plasma rifle's. Though I suppose it's on purpose, as the altfire would just be the same as the BFG's.
Oh, don't worry about it. I had just finished creating the bean attack and made it functional with the sound effect, so it wasn't proper balanced yet. It is a lot more powerful than what you see in the video, but will consume ammo faster as well in order to not make it so overkill.
Xtor98 wrote:This definitely looks good! I can 't wait for the new version to come out, especially Angled+.
Do you plan to transfer some weapons from newest games in style of vanilla? In particular Assault Rifle, Gauss Cannon. I suppose, base for decent graphics can located in Doom 4: Death Foretold modification.
Also I think Ballista and Unmaker would fit in just as well.
I believe that it's a little bit earlier for that, at least for now. I didn't even played Eternal yet, and i never had thought about porting those guns up until reading your reply. Since we had so many mods based on Doom '16 in the past, and we already have Doom Exp to start the trend again with Doom Eternal, the weapons from the new generation games were something i was avoiding to touch (although there are some mechanics and weapon firing modes inherited from the newer titles already implemented in the mod, but that's for another video). But on the positive note, I believe that it is indeed quite possible to happen in the future, in a separate file. I might want to do a new thing to relax and chill after this new update.
