[Hideous Destructor] Tartlman's HD addons

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[Hideous Destructor] Tartlman's HD addons

Postby Tartlman » Fri Oct 11, 2019 10:02 am

Well, I've got a couple addons for Hideous Destructor, so I might as well post 'em here!

Custom Range
Spoiler:


DRLA Sprites Pack
Spoiler:


Sawn-off Slayer
Spoiler:


ZM69 Anti-Materiel Rifle
Spoiler:


Eviternity Monsters Pack
Spoiler:
Last edited by Tartlman on Thu Jun 04, 2020 3:22 pm, edited 27 times in total.
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Re: [Hideous Destructor] Tartlman's HD addons

Postby Jarewill » Fri Oct 11, 2019 1:32 pm

That's a really good custom range, finally no need to summon items with commands to try things out.
And that berserk improvement is great aswell, hecking God Hand. (Feels too silly to play with it normally though, so it's a reserve for special occasions)
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Re: [Hideous Destructor] Tartlman's HD addons

Postby Tartlman » Sat Oct 12, 2019 12:37 pm

Added the DRLA spritepack and some screenshots! Enjoy!
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Re: [Hideous Destructor] Tartlman's HD addons

Postby Tartlman » Tue Nov 19, 2019 8:32 pm

Added the sawn-off slayer and updated the range for v4.2.4a.
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Re: [Hideous Destructor] Tartlman's HD addons

Postby skdursh » Tue Nov 19, 2019 9:47 pm

The sawn-off should have higher damage at very close range than the standard double-barrel, but it exponentially weakens the further away you are from the target.
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Re: [Hideous Destructor] Tartlman's HD addons

Postby Caligari87 » Wed Nov 20, 2019 8:36 am

A shorter barrel doesn't magically produce more "damage", and in fact will likely be weaker than the non-shortened version at the same range because A) the shot spreads faster, and B) the shot has less time under pressure in the barreL, hence lower muzzle velocity. The advantage of a sawn-off is the ability to use it in close-quarters and the higher hit probability due to the extremely wide spread.

Besides, HD's bullets have an extremely complex under-the-hood "physics" calculation to determine damage and penetration based on velocity, hardness, size, and shape. There is no "damage factor" or "range factor" to set.

8-)
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Re: [Hideous Destructor] Tartlman's HD addons

Postby Tartlman » Thu Nov 21, 2019 1:19 pm

skdursh wrote:The sawn-off should have higher damage at very close range than the standard double-barrel, but it exponentially weakens the further away you are from the target.


Yeah, no. In addition to what cali said, something like that isn't really a gameplay idea that HD has.

Also, it looks like i may have uploaded the range update to my school google drive by accident. Will deal with that when i get home today.
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Re: [Hideous Destructor] Tartlman's HD addons

Postby Jarewill » Sun Nov 24, 2019 3:24 am

How about removing the sawn off's front sight as it was sawned off with the barrel?
Would make it even more different than the usual slayer.
Also a little handedness switch I noticed.
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Re: [Hideous Destructor] Tartlman's HD addons

Postby Tartlman » Sun Nov 24, 2019 4:18 pm

Jarewill wrote:How about removing the sawn off's front sight as it was sawned off with the barrel?
Would make it even more different than the usual slayer.
Also a little handedness switch I noticed.


for the front sight - whoops, can't believe i didn't do that. will upload with a penetration test area update to the range.

for the handedness - i'll see what i can do.
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Re: [Hideous Destructor] Tartlman's HD addons

Postby Tartlman » Mon Nov 25, 2019 2:20 pm

range updated! now it has a small area to test bullet penetration.

Sawn off slayer updated as well. No longer has a front site, and flashes are unfucked. Can't do much about the handedness. also the barrel's been slightly shortened
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Re: [Hideous Destructor] Tartlman's HD addons

Postby Tartlman » Thu Nov 28, 2019 6:33 am

Updated the range, again. Fixed some texture alignment issues and made a door look more like a door. Also there's another area for the penetration testing.
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Re: [Hideous Destructor] Tartlman's HD addons

Postby Tartlman » Sat Nov 30, 2019 2:16 pm

Added the ZM69 Anti-Materiel Rifle for all your BIG DICK GUN needs!

(note: i just added a couple hotfixes as of 4:26 EST, so you might want to redownload)
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Re: [Hideous Destructor] Tartlman's HD addons

Postby Tartlman » Mon Dec 02, 2019 6:14 pm

Updated the ZM69. It now uses iron sights rather than reflex sights on the scope. Thanks potetobloke!

Additionally, the DRLA sprite pack has extra sprites for the ZM69!

edit: somehow some of the sprites for the drla spritepack got fucked oh god gimme a bit

as of 8:52 EST on 12/2/2019, this has been fixed.
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Re: [Hideous Destructor] Tartlman's HD addons

Postby Tartlman » Fri Dec 06, 2019 7:36 pm

the ZM69 has been updated more! improved sprites, squashed bugs, and a very spicy firemode...

(as of december 11, 2019: I AM AWARE that there are some formatting issues in the post but for some reason the forums freak out when i try to edit it)

december 13, 2019: this has been fixed
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Re: [Hideous Destructor] Tartlman's HD addons

Postby Tartlman » Wed Dec 25, 2019 11:32 am

uploaded some minor changes to drla sprites, the zm69, and berserk music
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