HereticArcana! (HexArcana V3.0)

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Re: HereticArcana! (HexArcana V3.0)

Postby Crudux Cruo » Mon Jan 03, 2022 8:50 pm

Just wanted to say I love the overhauls that have come out, but (may have said this before) would like it if all weapons had tertiaries or none of them, and honestly since hexen only has 4 weapons, it would be nice if they all did. in general they're all nice, but the fighter's axe secondary is expensive and flashy without much punch, and the mages fireball has now turned into a flame breath that's sort of underwhelming. i know that it cant be as good as the priest's fire, but surely something could be done?
vesper still feels like a "Oh heres something just because". kind of fun, but meh as well.

Still one of my favorites, perhaps still my favorite, though i play this pretty interchangeably with walpurgis.
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Crudux Cruo
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Re: HereticArcana! (HexArcana V3.0)

Postby 4page » Thu Jan 06, 2022 12:09 am

This mod is one of the greatest overhaul mods I've played! All of the new visuals and mechanics feel crisp and are so thoroughly satisfying to play around with. I can't wait to see how it continues on from here!


Thanks! I have some stuff I'm working on, but it's still in basically conceptual stage at the moment.

Just wanted to say I love the overhauls that have come out, but (may have said this before) would like it if all weapons had tertiaries or none of them, and honestly since hexen only has 4 weapons, it would be nice if they all did. in general they're all nice, but the fighter's axe secondary is expensive and flashy without much punch, and the mages fireball has now turned into a flame breath that's sort of underwhelming. i know that it cant be as good as the priest's fire, but surely something could be done?
vesper still feels like a "Oh heres something just because". kind of fun, but meh as well.


I didn't give them all tertiaries because I wanted each class to be a bit different. The Barbarian has 3 attacks for all his weapons, the Thaumaturge has 2 attacks, but they can be significantly powered up, not to mention his other abilities, the Vesper has 2 attacks plus his bats that he can use, and the Paladin was supposed to be a bit similar to the Thaumaturge with only 2 attacks, but rage mode powers them up a bunch... But he sort of became a giant mess and while I like how he functions, it is really inconsistent, considering the mace only powers its primary but not the alt, and the firestorm has like 4 or 5 different attacks within it....

The Barbarian's axe secondary doesn't do a whole lot of damage, but it stuns enemies for a not insignificant amount of time. I thought that was more interesting than making just another damaging explosive. As for the Thaumaturge's flame breath, that's just the cone of cold that it was in previous versions. It hasn't really changed other than being a bit easier to balance since I made some changes under the hood which allow me to directly control how much damage an enemy will end up taking instead of it being completely up to chance. And the Ice ball is what the fire ball was before, I just swapped them aesthetically, though again, made the damage output more consistent and I think made the explosion radius significantly wider.

I'm definitely open to suggestions, but keep in mind, that doesn't mean I will implement the suggestions. :D Quite a few features in this last update that I really love were things I didn't ever consider. That being said, the next update is going to be working on new familiars for the Dark Servant item. Each class will have their own specific Dark Servant, instead of just the big ol maulotaur. If anybody has any suggestions or ideas for what creature should go with which class, and possible movesets for them, feel free to weigh in, but keep in mind that I am NOT a spriter and am very limited to sprite sets that I can find. I might be able to modify them to some extent but I won't really be able to create things from scratch very well.
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