Doomreal [1.1.4]

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Re: Doomreal [1.0]

Postby Slax » Tue Oct 22, 2019 12:53 am

One point OH SHIT. I know what I'm playing this weekend.
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Re: Doomreal [1.0.1]

Postby Marisa Kirisame » Mon Oct 28, 2019 4:59 am

One point oh wan.
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Marisa Kirisame
ZScript Crimester
 
 
 
Joined: 08 Feb 2008
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Discord: 霧雨魔理沙#1666
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Github ID: OrdinaryMagician
Operating System: Other Linux 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

Re: Doomreal [1.0.1]

Postby snarkel » Mon Oct 28, 2019 10:46 am

It could just be me being dumb but is the power shield supposed to still slowly drain with the setting to make it function like in Unreal enabled?
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Re: Doomreal [1.0.2]

Postby Marisa Kirisame » Mon Oct 28, 2019 3:19 pm

Yes. The fact it doesn't do that in vanilla Unreal is due to a developer oversight.
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Marisa Kirisame
ZScript Crimester
 
 
 
Joined: 08 Feb 2008
Location: Vigo, Galicia
Discord: 霧雨魔理沙#1666
Twitch ID: MarisaDOOM
Github ID: OrdinaryMagician
Operating System: Other Linux 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

Re: Doomreal [1.0.4]

Postby Starman the Blaziken » Fri Nov 22, 2019 4:20 pm

I think I might have a bit of an aiming issue when using the ASMD at max autoaim (I just have it on max normally for kicks and giggles) where when I shoot the secondary projectile, the primary fire seems to normally aim a bit lower and thus mostly might hit the power shot unless I am close or aiming in a certain way like maybe if an enemy was in the way of said angled secondary projectile like a baron.
Also, Mr. Iccarus covered your mod if you had not watched it already as I am typing this. :P
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Re: Doomreal [1.0.4]

Postby MentzWolf » Sun Nov 24, 2019 7:51 am

Awesome mod! The only nitpick I have is that there isn't any way to disable individual weapons; enabling the prototype weapons alongside the normal ones makes weapon management a bit of a pain but otherwise this mod is fantastic :mrgreen:
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Graphics Processor: nVidia with Vulkan support

Re: Doomreal [1.0.4]

Postby UnbornDecay25 » Mon Dec 02, 2019 1:27 pm

I really wanna play this but how do I set it up in ZDL? I have DT on top, DR in the middle, and my mapset on bottom, and I'm getting fatal error of

56 errors, 0 warnings while compiling stinger_m.pk3:zscript.txt
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Re: Doomreal [1.0.4]

Postby QuakedoomNukem Cz » Mon Dec 02, 2019 1:38 pm

It should be the other way around, the bottom files always have the top priority in ZDL. It's weird.
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Re: Doomreal [1.0.4]

Postby UnbornDecay25 » Mon Dec 02, 2019 1:57 pm

QuakedoomNukem Cz wrote:It should be the other way around, the bottom files always have the top priority in ZDL. It's weird.


Nope. Flipping it got me 300 errors instead of 50
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Re: Doomreal [1.0.4]

Postby Marisa Kirisame » Mon Dec 02, 2019 4:48 pm

Are you sure you've updated both mods to their latest versions?
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Marisa Kirisame
ZScript Crimester
 
 
 
Joined: 08 Feb 2008
Location: Vigo, Galicia
Discord: 霧雨魔理沙#1666
Twitch ID: MarisaDOOM
Github ID: OrdinaryMagician
Operating System: Other Linux 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

Re: Doomreal [1.0.4]

Postby UnbornDecay25 » Mon Dec 02, 2019 5:48 pm

Marisa Kirisame wrote:Are you sure you've updated both mods to their latest versions?

Yeah that was my bad. I swear I've been incompetent on the Doom Forums lately
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Re: Doomreal [1.0.5]

Postby Marisa Kirisame » Tue Dec 03, 2019 6:27 am

Pushed out 1.0.5 for both DT and Doomreal. The main highlight of this is the "combiner patch" that will allow items and weapons from both mods to coexist.

Edit: Quick oopsie, added missing Chainsaw icons to the Combiner Patch.

Edit Edit: Rifle was missing select sound.

Edit Edit Edit: Fix had a typo so it wasn't really a fix, fixed.
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Marisa Kirisame
ZScript Crimester
 
 
 
Joined: 08 Feb 2008
Location: Vigo, Galicia
Discord: 霧雨魔理沙#1666
Twitch ID: MarisaDOOM
Github ID: OrdinaryMagician
Operating System: Other Linux 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

Re: Doomreal [1.0.6]

Postby Awesomedude148 » Mon Dec 09, 2019 2:34 pm

Can you fix so that when u use infinite ammo and reload it reloads but doesn't take from your ammo amount.
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Re: Doomreal [1.0.6]

Postby Marisa Kirisame » Mon Dec 09, 2019 6:43 pm

I thought I fixed that already.
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Marisa Kirisame
ZScript Crimester
 
 
 
Joined: 08 Feb 2008
Location: Vigo, Galicia
Discord: 霧雨魔理沙#1666
Twitch ID: MarisaDOOM
Github ID: OrdinaryMagician
Operating System: Other Linux 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

Re: Doomreal [1.0.6]

Postby Awesomedude148 » Tue Dec 10, 2019 2:11 pm

Oh and I tried to run 1.0.6 but it said 19 errors 0 warnings while compiling zscript.txt
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