Doomreal [1.1.4]

Projects that alter game functions but do not include new maps belong here.
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Endless
Posts: 27
Joined: Sat Aug 01, 2020 9:45 pm
Discord: 𝕰𝖓𝖉𝖑𝖊𝖘𝖘#2065
Location: Guatemala

Re: Doomreal [1.1.3]

Post by Endless »

The best of two world in a single setting. Cant' wait to use this with a Unreal WAD (I belive there's one currently under production) Thanks <3
Bobby
Posts: 94
Joined: Sun Mar 03, 2019 11:59 am

Re: Doomreal [1.1.4]

Post by Bobby »

Hey Marisa. Could you possibly implement the new weapons and new item from return to nali?
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Sinael
Posts: 239
Joined: Tue Oct 18, 2011 8:57 am

Re: Doomreal [1.1.4]

Post by Sinael »

Many of the pickups still suffer from very low visibility. An option for a particle effect (like particles rising up from the items up to about half players height) would help this greately.
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Marisa the Magician
 
 
Posts: 3802
Joined: Fri Feb 08, 2008 9:15 am
Discord: Marisa the Magician#1666
Twitch ID: MarisaDOOM
Github ID: OrdinaryMagician
Operating System: Other Linux 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support
Location: Vigo, Galicia

Re: Doomreal [1.1.4]

Post by Marisa the Magician »

A "more visible ambient glow" add-on has been added to the Doom Tournament page.
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Sinael
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Joined: Tue Oct 18, 2011 8:57 am

Re: Doomreal [1.1.4]

Post by Sinael »

Marisa Kirisame wrote:A "more visible ambient glow" add-on has been added to the Doom Tournament page.
Thanks, it helps quite a bit.
Bobby
Posts: 94
Joined: Sun Mar 03, 2019 11:59 am

Re: Doomreal [1.1.4]

Post by Bobby »

I love the attention to detail in this mod. Although I have an silly question though. Would it be possible for you to make a diaikatana mod in similer vain to this. Restoring cut content, adding new features, etc.

Have a good day and God bless you. :D
RealReimuFumo
Posts: 1
Joined: Thu Feb 17, 2022 4:49 pm

Re: Doomreal [1.1.4]

Post by RealReimuFumo »

Cool mod it could only be made by a magician at Zscript
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Time_Streamer
Posts: 14
Joined: Tue Dec 22, 2020 8:16 am

Re: Doomreal [1.1.4]

Post by Time_Streamer »

I would like to report that this mod is spawning arachnotrons instead of keys when used together with maps created by Oblige. I've tried to load Doomreal without any other mods (the only one I use with it is Nash Gore, but anyway) and the issue still persists. After some testing, I would assume that this issue is not Oblige related, as keys are successfully spawning with other mods in the exact same maps. Load order seems fine, since everything works great, except for this.
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Marisa the Magician
 
 
Posts: 3802
Joined: Fri Feb 08, 2008 9:15 am
Discord: Marisa the Magician#1666
Twitch ID: MarisaDOOM
Github ID: OrdinaryMagician
Operating System: Other Linux 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support
Location: Vigo, Galicia

Re: Doomreal [1.1.4]

Post by Marisa the Magician »

How does that even make any sense?

There is NOTHING in this mod that could possibly cause "keys to be replaced by arachnotrons". Absolutely nothing.
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ZikShadow
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Location: Could be the chair, the floor, or the bed.

Re: Doomreal [1.1.4]

Post by ZikShadow »

That sounds quite bizarre indeed. Can you "info" the mentioned arachnotron with the console and tell us what its name and properties. Maybe there's a possible conflict we're not seeing here.
If it's just regular ol' arachs, then yeah, I've no clue how it could happen.
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Axer
Posts: 3
Joined: Mon Apr 04, 2022 8:00 pm
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia (Modern GZDoom)

Re: Doomreal [1.1.4]

Post by Axer »

What are the summon commands for this mod to summon various weapons and powerup?

Say I want to summon the dispersion pistol powerup?

Can't figure them out looking at the files in the pk3 since they are different from other weapon packs ive seen (written in zscript vs not)
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Marisa the Magician
 
 
Posts: 3802
Joined: Fri Feb 08, 2008 9:15 am
Discord: Marisa the Magician#1666
Twitch ID: MarisaDOOM
Github ID: OrdinaryMagician
Operating System: Other Linux 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support
Location: Vigo, Galicia

Re: Doomreal [1.1.4]

Post by Marisa the Magician »

The dispersion pistol powerup is WeaponPowerUp. It's the class name it had in Unreal.

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