[minimod][v0.9] 10.5x - enemy number multiplier (+divider)

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Re: [minimod][v0.9] 10.5x - enemy number multiplier (+divide

Postby m8f » Wed Nov 03, 2021 5:27 am

Armament Tuning has ammo multiplier. Mind, it doesn't work for some mods.
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Re: [minimod][v0.9] 10.5x - enemy number multiplier (+divide

Postby Nems » Wed Nov 03, 2021 1:49 pm

I'll give that a spin. Thanks! <3
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Re: [minimod][v0.9] 10.5x - enemy number multiplier (+divide

Postby thugsta » Sun Dec 05, 2021 11:10 am

Spaceman333 wrote:Added a suggestion for a simple new feature.

I noticed how levels in doom can often range from 50 to 1000 enemies on average, causing multiplying or dividing enemy counts have massive difference that I didn't want for some levels.

Also sometimes default numbers of enemies on some maps are so high that certain monster/gore/visual mods can lag a lot on them, making them somewhat unplayable.

If this mod had a MaxMonsterCount = 100 setting/slider, that would solve both issues nicely.

By capping the maximum amount of monsters on a level would allow making early low-enemy levels more intense, while high-enemy levels would stay reasonable. Or just globally reducing enemies-per-level amount to as low as it needs to be to handle a more performance intensive mod. Or just having a more reliable global way to reduce enemies on a level universally for a more chill experience.


I fully agree with a +1 for this. It can be like a performance mod for mobile players and to have a consistent enemy count raising/lowering the monster count to a threshold. :wub:
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Re: [minimod][v0.9] 10.5x - enemy number multiplier (+divide

Postby Nems » Sat Jan 08, 2022 11:06 pm

I think something in a GZDoom update broke part of 10.5x. I tried setting the slider to .5 and it doesn't do anything at all (I think it's supposed to kill half of the monsters in a map). In fact, any setting I tried below 1.0 didn't reduce or kill any of the monsters on a map. However, anything above 1.0 on the slider still works. So the multiplier works but not the divider.

This is on GZDoom 4.7.1. by the way.
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Re: [minimod][v0.9] 10.5x - enemy number multiplier (+divide

Postby m8f » Sat Jan 08, 2022 11:28 pm

Note that when you set the slider to a value that is < 1.0 monsters are not killed at the level start, the corresponding amount of them are killed when they see or hear you. This is so to preserve intended level progression in case of MAP07 scenarios or custom scripts.
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Re: [minimod][v0.9] 10.5x - enemy number multiplier (+divide

Postby Nems » Sat Jan 08, 2022 11:49 pm

m8f wrote:Note that when you set the slider to a value that is < 1.0 monsters are not killed at the level start, the corresponding amount of them are killed when they see or hear you. This is so to preserve intended level progression in case of MAP07 scenarios or custom scripts.


Ah, gotcha. Sorry about that. :P
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