[minimod][0.7] 10.5x - enemy number multiplier (+divider)

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Re: [minimod][0.6] 10.5x - enemy number multiplier (+divider

Postby m8f » Sat Oct 12, 2019 7:44 am

Spaceman333, thanks!

Also, updates! v0.6 is up. Changes from 0.4:
- compatibility for monster randomizers (duplicate monsters are randomized too!);
- enemies no longer walk through their species when this is not necessary;
- fixed density calculation;
- added enemy health density.

Spoiler: Ultimate Doom
Spoiler: Doom 2
Spoiler: Freedoom Phase 1 (v0.12.0)
Spoiler: Freedoom Phase 2 (v0.12.0)
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Re: [minimod][0.6] 10.5x - enemy number multiplier (+divider

Postby Rowsol » Mon Oct 21, 2019 1:06 pm

The DL link points to v0.1.
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Re: [minimod][0.6] 10.5x - enemy number multiplier (+divider

Postby m8f » Mon Oct 21, 2019 8:44 pm

Fixed. Thanks for the heads up!
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Re: [minimod][0.6] 10.5x - enemy number multiplier (+divider

Postby Nems » Wed Oct 23, 2019 6:31 pm

Possibly a bug (?): monsters killed by the divider can't be resurrected by the Arch-Vile. The Arch-Vile will stand there and indefinitely try to resurrect the killed monster, which will come back to life before dying again. It pretty much makes an endless resurrection loop unless you attack the Arch-Vile so it'll focus on either the player or move to another monster.

I'm not complaining, mind you. Arch-Viles are already a pain in the ass. :p Still, I thought it was worth reporting just in case this behavior isn't intended.

Really enjoying the mod so far, by the way. I'm using the divider with Journey to Hell v2 and it makes what's already a highly-populated slaughter megaWAD more manageable. Definitely a must have for such megaWADs that slow GZDoom down due to high monster/actor count. <3

EDIT: The above issue does seem to make performance drop if the monster the Arch-Vile is endlessly resurrecting is one of the three zombiemen since they drop weapon pickups which are also actors, especially if they're in a monster closet. This could prevent Arch-Viles from spawning too.
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Re: [minimod][0.7] 10.5x - enemy number multiplier (+divider

Postby m8f » Thu Oct 24, 2019 11:49 am

Nems, thanks for reporting!

Fixed in v0.7: https://www.mediafire.com/file/p3croa3l ... 7.pk3/file

Resurrection of auto-killed monsters is fixed (no infinite loop now), and is disabled by default as not intended behavior. If anyone prefers it, they can enable it by setting x5_raise_divided CVar to true.
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