It's also customizable from top to bottom, has a critical chance boost system, and some sounds and visual to distinguish critical attacks and projectiles from normal ones.
Critical chance boost system works in following way:
The more damage actor inflicts, or takes, or both (or none of these options), the more additional critical chance it gains, capped at certain total critical chance value. This additional chance resets to zero as soon as actor does not take or deal any damage (this is not dependant on options... for now). Amount of additional critical chance gained per N points of damage is customizable, too.
Please read before playing:
LOAD ORDER & COMPATIBILITY:
Better load it after all mods that add new weapons and monsters. Should be compatible with any mod so far.
KNOWN ISSUES:
- - Theoretically, if another mod uses projectiles as decorations, they can also be critical. I can't fix this, and also, this is a very terrible hax.
- Not multiplayer compatible yet (Everyone will hear a sound of critical hit taken if one player gets hurt with critical hit, or critical hit dealt when one player scores it).
- No way to disable vanilla damage randomisation for better experience yet. This can lead to ridiculous situations like crit barely hitting or one-shoting a player.
- Stupid obituary message "<player> killed himself" if a player dies to critical part of the damage.
BETA 0.14
- - Added some new colors.
- Added options to change damage sources that can critical hit (missiles and everything else).
- - Fixed a major bug that makes game crash on latest GZDoom build.
- Also fixed a bug that caused game to crash if a player or monster was telefragged (for example, by an Icon of Sin's spawner projectile)
- - Fixed a major bug that makes some guns from weapon mods to crash the game.
- - Hot-fixed a minor bug (sound not playing when scoring a critical with hitscan) and a major bug (crash on start).
- Improved performance.
- - First version.
Special thanks to:
ZDoom wiki, marrub - good and helpful, yet not complete, zscript documentation
Marisa Kirisame, Boondorl - very helpful coding tips (what a shame I could not find a way to use yours, Boondorl)
XLightningStormL, Solid-Head - spotting a lot of bugs
NiGHTMARE - idea to make it compatible with DamNums
Critical hit system and sounds:
Valve
Coding:
cyber_cool
DOWNLOAD: https://www.dropbox.com/s/cb08jafdyfwlj ... 4.pk3?dl=0