Invisible Enemy Mode

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Invisible Enemy Mode

Postby DeXiaZ » Thu Sep 12, 2019 6:25 am

Hi there.
I wanted to release this on Friday 13, but since doesn't know what means "RELEASE AT SEPTEMBER, 13", here we go right now!

This mod is heanvily inspired by NG+ Extra Mode from Resident Evil Remake (also known as Resident Evil Remastered if we're talking about PC release).
In Resident Evil all enemies became...well...invisible. You can hear them walking around or see through the reflections in mirrors. Also they're seen while attacking the hero.

I've decided to make the similar "mode" for Doom.

In my opinion, it's not enough just to add "+STEALTH" flag for every monster in decorate. Since "the gift of vision does not help" here, I've added the footstep sounds for every monster...and for the Doomguy too. Also, for extreme situations I've added the special automap in the inventory, which can show the enemies like the IDDT cheat if you enable this item. But you need some Cell charges to use this thing legally. I highly recommend to change the Automap visibility options - make it as overlay radar (like in Duke Nukem 3D) so this would be easier to play. Also, after few beta tests, I've decided to give a shotgun and a chaingun from the start.

There are 2 versions of this mod - "Light" and "Dark".
Light mod is just doing the things I've mentioned earlier. Dark mod also adds the horror atmosphere - darker locations, PSX sounds and Music by Aubrey Hodges.

I hope you'll like this. Have fun!

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Joined: 09 Apr 2013

Re: Invisible Enemy Mode

Postby MrRumbleRoses » Sun Sep 15, 2019 3:28 am

imagine this with it being randomized enemy wise. haha
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Joined: 25 Feb 2016

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