Intensify - a Shuffle667 edit.

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Intensify - a Shuffle667 edit.

Postby Dan_The_Noob » Fri Sep 06, 2019 12:14 am

FEEDBACK APPRECIATED FOR ENEMY BALANCING AND BUGS

So I haven't been around here for a bit, but here's my mod-edit of the Shuffle667 mod.

balancing and some enemies may be busted (because of changes to attack patterns)

doesn't matter though...

credits in txt file.
replaces vanilla enemies and items with random variants.

NOTE: it's hard, but fair...ish?

Intensify Mod for Doom2 (GZDoom/Zandronum)

--EDIT--
also, haven't got splash screens or anything yet (having fun trying to find some code in this mess)

--UPDATE 9/09/2019--

So, discovered the game was REALLY hard because of the way random damage works in doom (which i forgot about entirely)
I've gutted all the damage to half for now
Feedback is still welcome for buffing enemies' damage if something seems too easy.
Last edited by Dan_The_Noob on Sun Sep 08, 2019 7:34 am, edited 4 times in total.
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Re: [Mods please move] Intensify - a Shuffle667 edit.

Postby Turin Turambar » Fri Sep 06, 2019 2:47 am

Did you use the latest version of Shuffle667 as a base?
viewtopic.php?f=43&t=56220
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Re: [Mods please move] Intensify - a Shuffle667 edit.

Postby Dan_The_Noob » Fri Sep 06, 2019 9:07 am

Turin Turambar wrote:Did you use the latest version of Shuffle667 as a base?
viewtopic.php?f=43&t=56220


nah, I believe it was called "Scalliano's Shuffle667" it's the version that was more a collection of the monsters and weapons from Realm667 forum.
and I just trimmed the fat and made it a little more playable...

the current version of my mod is way more aggressive now, due to feedback that it was "too easy" how i had it before, which was fair.
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Re: Intensify - a Shuffle667 edit.

Postby Dan_The_Noob » Wed Sep 11, 2019 3:16 am

--UPDATE 11/09/2019--
Removed "HammerHound" boss to fix balance and think of new attack maybe.
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