FEEDBACK APPRECIATED FOR ENEMY BALANCING AND BUGS
So I haven't been around here for a bit, but here's my mod-edit of the Shuffle667 mod.
balancing and some enemies may be busted (because of changes to attack patterns)
doesn't matter though...
credits in txt file.
replaces vanilla enemies and items with random variants.
NOTE: it's hard, but fair...ish?
Intensify Mod for Doom2 (GZDoom/Zandronum)
--EDIT--
also, haven't got splash screens or anything yet (having fun trying to find some code in this mess)
--UPDATE 9/09/2019--
So, discovered the game was REALLY hard because of the way random damage works in doom (which i forgot about entirely)
I've gutted all the damage to half for now
Feedback is still welcome for buffing enemies' damage if something seems too easy.
--UPDATE 26/11/2020--
Small update... moved the mod to my google drive and added a menu splash (background image)
also a few fixes to bugs and balance.