Tesculpture wrote:Is there any chance you could make a version of this for LegenDoom?
Extremely unlikely. Sorry.
fakemai wrote:I can try but I don't do a lot of Doom modding or really want to do anything too extensive either, at least not without input. For now this just allows the bonus quotas to be adjusted. I have some idea of what I want to do for the actual creditless bit in that it just needs to not read/write specific CVars and not allow the setting to be changed mid-game.
Note, I can't test multiplayer with this, and when I was trying in fake multiplayer with the original mod it forgot all item unlocks anyway. Not happy.
EDIT: Diff pulled while I expand it a bit.
EDIT2: Reuploaded, original diff included for comparison. It allows disabling of the individual bonuses now, at least I think I did it right. I'm about to try and do the rest.
EDIT3: An attempt was made but the shared state stuff is proving a little awkward, I'm currently playing it though while I do DRLA, so I'm just making sure it's truly separate except for things like unlocked items and such. Also personal note: .gitignore for *.o and *.pk3 so it doesn't point those out or try to track them.
I'll be honest with you. I'm not convinced the end user should be provided with too many fine-tuning options. Most people will just leave them at the defaults, and every option adds to a cognitive burden. While it's entirely possible to make every little bit configurable, a much better option, i feel, would be to keep the option set as simple as possible, ideally, one or two toggles and a set of sane defaults. I'll keep thinking about this for a while, before settling on something, if you don't mind.