Zeta-Dimensional Shopping System for DoomRL Arsenal [2.8]

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Re: Zeta-Dimensional Shopping System for DoomRL Arsenal [2.1

Postby Dr_Cosmobyte » Mon Sep 09, 2019 7:08 pm

Pretty fine by me. Can't talk for the others, though.
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Re: Zeta-Dimensional Shopping System for DoomRL Arsenal [2.2

Postby Simon-v » Sat Sep 21, 2019 7:17 am

Version 2.2 has been released, featuring some bug fixes, and one rebalance.

As a bonus, an additional download has been added: Boss Music Patch, which replaces the demonic boss music tracks with tracks from the DoomRL Arsenal soundtrack.
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Re: Zeta-Dimensional Shopping System for DoomRL Arsenal [2.2

Postby ToxicFrog » Fri Sep 27, 2019 9:54 am

I am absolutely loving this mod; I just finished playing Going Down with it and had a blast. However, I had some questions:

- Is there any way to reset my money (e.g. when starting a new megawad) while keeping all of my unlocked shop items?
- Is there any way to sell an item on the ground without picking it up?

Simon-v wrote:
  • Pick up items that dropped in inaccessible locations!
  • Leave no sellable behind thanks to a patented remote item picker


How do these work? Does it just automatically sell anything sellable on the ground when you exit the level?
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Re: Zeta-Dimensional Shopping System for DoomRL Arsenal [2.2

Postby Simon-v » Sat Sep 28, 2019 4:13 am

ToxicFrog wrote:I am absolutely loving this mod; I just finished playing Going Down with it and had a blast. However, I had some questions:

- Is there any way to reset my money (e.g. when starting a new megawad) while keeping all of my unlocked shop items?
- Is there any way to sell an item on the ground without picking it up?

Simon-v wrote:
  • Pick up items that dropped in inaccessible locations!
  • Leave no sellable behind thanks to a patented remote item picker


How do these work? Does it just automatically sell anything sellable on the ground when you exit the level?


Thank you.

No. You must carry an item to be able to sell it. (This is about as much fiddling as i'm willing to tolerate; Changing it to allow selling items on the ground would require some hackery). If an item you really want dropped where you can't reach it, the Utility Translocator allows you to pick it up, by teleporting it towards you.

If you don't want to start the game having any money, you could, conceivably, blow it all on hookers and booze as soon as the level starts, then do what you normally do.
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Re: Zeta-Dimensional Shopping System for DoomRL Arsenal [2.2

Postby Nems » Fri Oct 25, 2019 9:58 pm

Is anyone else experiencing small stutters while using the zeta shop mod? It's nothing game-breaking but I've noticed these small stutters in gameplay like the engine or file is constantly checking something. If I don't have the mod in my load order there isn't any stuttering. This is on GZDoom 4.2.1 and without DRLA Monsters, by the way.

Really loving the mod otherwise! I just wanna make sure the stuttering is something that needs to be looked into or intended.
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Re: Zeta-Dimensional Shopping System for DoomRL Arsenal [2.2

Postby Simon-v » Sat Oct 26, 2019 12:35 am

Nems wrote:Is anyone else experiencing small stutters while using the zeta shop mod? It's nothing game-breaking but I've noticed these small stutters in gameplay like the engine or file is constantly checking something. If I don't have the mod in my load order there isn't any stuttering. This is on GZDoom 4.2.1 and without DRLA Monsters, by the way.

Really loving the mod otherwise! I just wanna make sure the stuttering is something that needs to be looked into or intended.


If those stutters go away when you turn player data autosave off, then, yes, i know what they are. I didn't deal with them, because they never occur in ZDoom (where i did the development), and i didn't have the chance to set up a GZDoom to test with, yet. I'll try to figure something out, regardless.
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Re: Zeta-Dimensional Shopping System for DoomRL Arsenal [2.2

Postby fakemai » Sat Oct 26, 2019 1:45 am

A thing I do with DRLA is disabling rarity beams since they can cause performance issues on weak systems. Even then it sucks on even some vanilla maps for me but I am running something pretty pathetic. Additionally I'm pretty sure there's issues with the dynamic recompiler if you have too many mods where it falls back to the interpreter. Otherwise it makes a major difference in the GZDoom versions that have it.
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Re: Zeta-Dimensional Shopping System for DoomRL Arsenal [2.2

Postby Nems » Sat Oct 26, 2019 9:03 am

Simon-v wrote:
Nems wrote:Is anyone else experiencing small stutters while using the zeta shop mod? It's nothing game-breaking but I've noticed these small stutters in gameplay like the engine or file is constantly checking something. If I don't have the mod in my load order there isn't any stuttering. This is on GZDoom 4.2.1 and without DRLA Monsters, by the way.

Really loving the mod otherwise! I just wanna make sure the stuttering is something that needs to be looked into or intended.


If those stutters go away when you turn player data autosave off, then, yes, i know what they are. I didn't deal with them, because they never occur in ZDoom (where i did the development), and i didn't have the chance to set up a GZDoom to test with, yet. I'll try to figure something out, regardless.


Thanks for pointing that out! I didn't do a good enough job of looking at all of the options available for the mod before starting it. :P It was on but as soon as I turned it off the stuttering goes away. :D
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Re: Zeta-Dimensional Shopping System for DoomRL Arsenal [2.2

Postby Simon-v » Sat Oct 26, 2019 1:04 pm

Nems wrote:Thanks for pointing that out! I didn't do a good enough job of looking at all of the options available for the mod before starting it. :P It was on but as soon as I turned it off the stuttering goes away. :D


Please, do remember, that it means your player data won't be saved, unless you turn it back on for a bit, or call the SavePlayer script manually from the console.
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Re: Zeta-Dimensional Shopping System for DoomRL Arsenal [2.2

Postby memredi » Tue Oct 29, 2019 6:53 am

wanting to move the zeta shop save from lzdoom 3.82 to 3.83a, i can't find the data

where is zeta shop savefile located at?
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Re: Zeta-Dimensional Shopping System for DoomRL Arsenal [2.2

Postby Tartlman » Tue Oct 29, 2019 7:05 am

dddxdu wrote:wanting to move the zeta shop save from lzdoom 3.82 to 3.83a, i can't find the data

where is zeta shop savefile located at?


I believe it's stored as a CVAR.

Basically, attempting to transfer it is probably not an excellent idea.
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Re: Zeta-Dimensional Shopping System for DoomRL Arsenal [2.2

Postby memredi » Tue Oct 29, 2019 8:24 am

nevermind; i have just copied the .ini of the old version and pasted it in the new version it worked
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Re: Zeta-Dimensional Shopping System for DoomRL Arsenal [2.2

Postby Simon-v » Tue Oct 29, 2019 12:12 pm

You can find all mod-defined settings and data under the [Doom.Player.Mod] section in your INI file. Copying that into another INI will transfer your save data, with no side effects.
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Re: Zeta-Dimensional Shopping System for DoomRL Arsenal [2.3

Postby Simon-v » Thu Nov 28, 2019 8:19 am

Version 2.3 has been released, featuring bug fixes and optimizations, including some, that only manifested in some versions of GZDoom.
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Re: Zeta-Dimensional Shopping System for DoomRL Arsenal [2.3

Postby Clifford21 » Sun Dec 15, 2019 1:37 am

Thank you for sharing your mods with us.

The shop system and the revised assembly mechanic are exactly what I want.

The first creates a sense of achievement to bother with the random drops, while the latter retains the incentive for me to go on (really don't want to back down just to do some trial-and-error work when I am busy in blasting the demons)
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