Legion of Bones [1.05]

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

Re: Legion of Bones [1.05]

Postby sotenga » Mon Jan 20, 2020 4:27 pm

I really dig this mod a lot, it's an interesting and chaotic twist on the classic Doom enemies! However, I apologize for sounding like a badger, but have you given any thoughts to possibly altering the Cyberdemon any? I'd be interested to see what you come up with in changing them!
User avatar
sotenga
 
Joined: 26 Jul 2010

Re: Legion of Bones [1.05]

Postby EddieMann » Sat Mar 07, 2020 3:11 pm

Will there be compatibility for Hideous Destructor in the future?
User avatar
EddieMann
 
Joined: 19 May 2014
Location: Arizona

Re: Legion of Bones [1.05]

Postby Jarewill » Sun Mar 08, 2020 2:48 am

EddieMann wrote:Will there be compatibility for Hideous Destructor in the future?

I doubt that, considering how much HD changes monsters.

But I did see one mod called "Universal Destructor", which apparently makes monster packs compatible with HD.
It might be worth looking into.
Jarewill
 
 
 
Joined: 21 Jul 2019

Re: Legion of Bones [1.05]

Postby IDKrisis » Thu Mar 26, 2020 7:00 am

I'd like to suggest a cyberdemon replacement - the amalgam.

The amalgam is a huge collection of bones from countless other demons fused together into a single creature. It is weaker than the cyberdemon, but can heal itself by absorbing the remains of other demons. It is equipped with two shoulder-mounted grenade launchers and a plasma cannon which fires larger plasma balls than the plasma rifle, but at a slower rate. When killed, its remains break apart and re-form into a few skeleton imps, skeleton demons and a single slayer knight.
User avatar
IDKrisis
Dreaming in Pixels
 
Joined: 08 Jan 2018

Re: Legion of Bones [1.05]

Postby openroadracer » Thu Mar 26, 2020 2:50 pm

Just downloaded this mod today, and started a run on DooM II The Way id Did with Trailblazer, using FreeDOOM Phase 2 as .IWAD just for fun. It's pretty cool seeing enemies change from their FreeDOOM sprites into their Legion of Bones sprites that are based on id's sprites. Pretty interesting and fun monster mod in general.

But the main reason I'm here is because I have Random Deaths & Decorations and I know it has a death animation for the Pain Elemental where it doesn't explode and leaves a corpse. Would you feel up to speaking with RD&D's creators and maybe including that Pain Elemental death anim in this mod? I know PEs aren't exactly liked to begin with, and having them resurrect into an arguably more dangerous form would make already tough encounters harder; but this would allow regular PEs to appear on Double Death mode and be able to revive as their LoB version. It would make the mod feel just a bit more complete.

Apologies if anyone's posted about this before me.
User avatar
openroadracer
 
Joined: 23 Sep 2019
Discord: Dump The Trump#5789
Operating System: Windows Vista/7/2008 64-bit
Graphics Processor: ATI/AMD with Vulkan Support

Previous

Return to Gameplay Mods

Who is online

Users browsing this forum: No registered users and 11 guests