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Re: Legion of Bones [1.03]

Posted: Sun Sep 01, 2019 11:02 am
by SpaceyStrife
Sure, that's no problem! Thanks for asking.

Re: Legion of Bones [1.03]

Posted: Sun Sep 01, 2019 12:25 pm
by memredi
https://drive.google.com/file/d/1--6FSf ... p=drivesdk

Player must NOT include DoomRL monsters to the load order.

Re: Legion of Bones [1.03]

Posted: Tue Sep 03, 2019 6:34 am
by Alptraum

Re: Legion of Bones [1.03]

Posted: Wed Sep 11, 2019 8:42 am
by Matias
Played this with Nash's Gore Mod and Led's Generic Weapon Mod
Now i know what my new favorite doom mod combination is, Absolutely amazing stuff

Here is a gameplay video i recorded


And the other mods if someone wants to play the same combination
viewtopic.php?f=46&t=62641
viewtopic.php?f=43&t=51833
viewtopic.php?f=42&t=65316

Re: Legion of Bones [1.03]

Posted: Wed Sep 11, 2019 8:53 pm
by SpaceyStrife
Woohoo, gameplay! The bestiary does lend itself well to library environments. Thanks!

This is a actually pretty solid showcase of what most of the monsters do. (The first Reaper even showed off all four of its attacks.) Mind if I share it on the first post?

Re: Legion of Bones [1.03]

Posted: Wed Sep 11, 2019 9:02 pm
by AvzinElkein
Oh! I found out that Yholl got LegenDoomLite's Legendary enemies to drop Guncaster stuff.

Re: Legion of Bones [1.03]

Posted: Thu Sep 12, 2019 6:15 am
by Matias
SpacemanStrife wrote:Woohoo, gameplay! The bestiary does lend itself well to library environments. Thanks!

This is a actually pretty solid showcase of what most of the monsters do. (The first Reaper even showed off all four of its attacks.) Mind if I share it on the first post?
Glad you liked it! Yes you can share it in the first post, that would be really awesome!

Re: Legion of Bones [1.04]

Posted: Mon Sep 30, 2019 1:01 am
by SpaceyStrife
I've updated the mod with a minor bugfix to the vanilla Chaingunner's sprites. I haven't played on Double Death in a while so I completely missed it.

Re: Legion of Bones [1.04]

Posted: Mon Sep 30, 2019 11:23 am
by Thorogrimm
Nice! I waas playing this last night, and the new version happens to come out on my birthday. Much love for this mod, I really like the monster replacements and the boney effects :)

Re: Legion of Bones [1.04]

Posted: Thu Oct 03, 2019 4:40 pm
by Tesculpture
I like this, but a couple of bugs:

-Reapers can't create Blood Skulls from basic Former Humans/monsters inheriting from them. The internal code seems to check for the species "ZombieGuy" rather than "ZombieMan".

-Reapers will try to create Blood Skulls from DeadZombieMan/DeadShotguyGuy/DeadDoomImp decorative objects - nothing happens, they just get stuck in an endless loop of performing the Blood Skull ritual.

-Only the first projectile fired by Revenants is aimed vertically - the second is only aimed horizontally (if the second is homing, it will adjust its trajectory accordingly, but is still launched with no vertical aim).

Aside from that, this is an excellent monsterpack - keep it up!

Re: Legion of Bones [1.05]

Posted: Thu Oct 03, 2019 11:34 pm
by SpaceyStrife
Thanks for the feedback! I've put out a new version that should solve those specific issues.

Re: Legion of Bones [1.05]

Posted: Fri Oct 04, 2019 10:26 am
by AlphaSoraKun
By what I've seen. This is a really impressive spin on the vanilla Doom Monsters.

Re: Legion of Bones [1.05]

Posted: Tue Oct 08, 2019 6:11 am
by Tesculpture
Sorry but another thing - though this isn't actually your fault since DRLA Monsters does it too; some monsters have a damagefactor for a "C4" damagetype, but the damagetype used by C4 in Final Doomer is actually "C4Explosive".

Re: Legion of Bones [1.05]

Posted: Tue Dec 10, 2019 11:26 am
by Alptraum
I finished Hell Ground with Legion of Bones and it was quite entertaining. Reapers are pain in the ass tho :D Can't wait for Cyberdemon replacement ^^

Re: Legion of Bones [1.05]

Posted: Sun Jan 19, 2020 7:58 pm
by 42_the_Gamer
Legion of Bones + Kriegsland Weapons = Nazi demon summoning gone wrong.