Legion of Bones [1.05]

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

Re: Legion of Bones [1.03]

Postby SpacemanStrife » Sun Sep 01, 2019 12:02 pm

Sure, that's no problem! Thanks for asking.
User avatar
SpacemanStrife
 
Joined: 01 Apr 2018
Discord: Strife#6969

Re: Legion of Bones [1.03]

Postby dddxdu » Sun Sep 01, 2019 1:25 pm

https://drive.google.com/file/d/1--6FSf ... p=drivesdk

Player must NOT include DoomRL monsters to the load order.
User avatar
dddxdu
 
Joined: 31 Jan 2019
Location: 🇹🇷
Discord: Cpl. Emmet#7093
Operating System: Windows Vista/7 64-bit
Graphics Processor: Intel (Legacy GZDoom)

Re: Legion of Bones [1.03]

Postby Alptraum » Tue Sep 03, 2019 7:34 am

User avatar
Alptraum
 
Joined: 22 Apr 2019
Discord: Alptraum#6909
Operating System: Windows 10/8.1/8 64-bit
Graphics Processor: nVidia (Modern GZDoom)

Re: Legion of Bones [1.03]

Postby Matias » Wed Sep 11, 2019 9:42 am

Played this with Nash's Gore Mod and Led's Generic Weapon Mod
Now i know what my new favorite doom mod combination is, Absolutely amazing stuff

Here is a gameplay video i recorded


And the other mods if someone wants to play the same combination
viewtopic.php?f=46&t=62641
viewtopic.php?f=43&t=51833
viewtopic.php?f=42&t=65316
User avatar
Matias
 
Joined: 24 Jan 2019

Re: Legion of Bones [1.03]

Postby SpacemanStrife » Wed Sep 11, 2019 9:53 pm

Woohoo, gameplay! The bestiary does lend itself well to library environments. Thanks!

This is a actually pretty solid showcase of what most of the monsters do. (The first Reaper even showed off all four of its attacks.) Mind if I share it on the first post?
User avatar
SpacemanStrife
 
Joined: 01 Apr 2018
Discord: Strife#6969

Re: Legion of Bones [1.03]

Postby AvzinElkein » Wed Sep 11, 2019 10:02 pm

Oh! I found out that Yholl got LegenDoomLite's Legendary enemies to drop Guncaster stuff.
AvzinElkein
 
Joined: 17 Nov 2010
Discord: AvzinElkein#8621

Re: Legion of Bones [1.03]

Postby Matias » Thu Sep 12, 2019 7:15 am

SpacemanStrife wrote:Woohoo, gameplay! The bestiary does lend itself well to library environments. Thanks!

This is a actually pretty solid showcase of what most of the monsters do. (The first Reaper even showed off all four of its attacks.) Mind if I share it on the first post?


Glad you liked it! Yes you can share it in the first post, that would be really awesome!
User avatar
Matias
 
Joined: 24 Jan 2019

Re: Legion of Bones [1.04]

Postby SpacemanStrife » Mon Sep 30, 2019 2:01 am

I've updated the mod with a minor bugfix to the vanilla Chaingunner's sprites. I haven't played on Double Death in a while so I completely missed it.
User avatar
SpacemanStrife
 
Joined: 01 Apr 2018
Discord: Strife#6969

Re: Legion of Bones [1.04]

Postby Thorogrimm » Mon Sep 30, 2019 12:23 pm

Nice! I waas playing this last night, and the new version happens to come out on my birthday. Much love for this mod, I really like the monster replacements and the boney effects :)
Thorogrimm
 
Joined: 07 Jun 2019
Operating System: Windows 10/8.1/8 64-bit
Graphics Processor: nVidia (Modern GZDoom)

Re: Legion of Bones [1.04]

Postby Tesculpture » Thu Oct 03, 2019 5:40 pm

I like this, but a couple of bugs:

-Reapers can't create Blood Skulls from basic Former Humans/monsters inheriting from them. The internal code seems to check for the species "ZombieGuy" rather than "ZombieMan".

-Reapers will try to create Blood Skulls from DeadZombieMan/DeadShotguyGuy/DeadDoomImp decorative objects - nothing happens, they just get stuck in an endless loop of performing the Blood Skull ritual.

-Only the first projectile fired by Revenants is aimed vertically - the second is only aimed horizontally (if the second is homing, it will adjust its trajectory accordingly, but is still launched with no vertical aim).

Aside from that, this is an excellent monsterpack - keep it up!
User avatar
Tesculpture
 
Joined: 07 Feb 2016

Re: Legion of Bones [1.05]

Postby SpacemanStrife » Fri Oct 04, 2019 12:34 am

Thanks for the feedback! I've put out a new version that should solve those specific issues.
User avatar
SpacemanStrife
 
Joined: 01 Apr 2018
Discord: Strife#6969

Re: Legion of Bones [1.05]

Postby NeonLights95 » Fri Oct 04, 2019 11:26 am

By what I've seen. This is a really impressive spin on the vanilla Doom Monsters.
NeonLights95
KHJasonKai
 
Joined: 10 Feb 2017
Discord: KHJasonKai#3652
Operating System: Windows 10/8.1/8 64-bit

Re: Legion of Bones [1.05]

Postby Tesculpture » Tue Oct 08, 2019 7:11 am

Sorry but another thing - though this isn't actually your fault since DRLA Monsters does it too; some monsters have a damagefactor for a "C4" damagetype, but the damagetype used by C4 in Final Doomer is actually "C4Explosive".
User avatar
Tesculpture
 
Joined: 07 Feb 2016

Previous

Return to Gameplay Mods

Who is online

Users browsing this forum: No registered users and 15 guests