Ac!d's Eriguns

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Re: Ac!d's Eriguns 1.9b

Postby Ac!d » Thu Jan 14, 2021 3:18 am

SMG54321 wrote:Yeah but every time i pick either the regular shotgun or the ssg, a message pops up saying "You unloaded the shotgun/super shot gun!". To be fair i do have the auto shotgun set to appear in vanilla ssg locations, but it's hard for me to get through the first map of some of my favorite wads (D2TWID, UltDoom2, Biowar, ect) with only a machine gun and dual pistols.


Laid wrote:Crap... Just as I was starting to enjoy myself with your mod, I get crash after crash. Apparently, it always happens when I am dual-wielding pistols. :?


I will remove the shotgun spawn mode for the next update. For the pistols, I've already made some fixes.

For the moment, I need time for a request and stuff for the next finals updates.
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Ac!d
Perfection is a way, not an end. - Korean Proverb
 
Joined: 02 Apr 2019
Location: France
Discord: Ac!d#2732

Re: Ac!d's Eriguns

Postby Ac!d » Wed Feb 17, 2021 7:27 am

Update ! (17 Feb 2021)

Changelog :

- Improved code for the weapons and items
- Added a new pump-action shotgun (see the mod's options). Replaces the shotgun (can't be dropped by shotgun guys, no need to reload, also need new sprites)
- New HUD in ZScript.
- Build-Style Toggleable Powerups for the radsuit and infrared (see the mod's options).
User avatar
Ac!d
Perfection is a way, not an end. - Korean Proverb
 
Joined: 02 Apr 2019
Location: France
Discord: Ac!d#2732

Re: Ac!d's Eriguns

Postby Ac!d » Mon May 03, 2021 10:51 am

Update ! (3 May 2021)

Changelog :

- Code improved for powerups (Pickups), HUD, weapons (Nailgun and Kick animations)
- Updated code for the Toggleable Powerups (Radsuit is activated on underwater sections such as pools, etc...)
- Added grenades on slot 0 (can be found near backpacks and dropped by zombies)
User avatar
Ac!d
Perfection is a way, not an end. - Korean Proverb
 
Joined: 02 Apr 2019
Location: France
Discord: Ac!d#2732

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