Ac!d's Eriguns

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

Re: Ac!d's Eriguns 1.9b

Postby Ac!d » Thu Jan 14, 2021 3:18 am

SMG54321 wrote:Yeah but every time i pick either the regular shotgun or the ssg, a message pops up saying "You unloaded the shotgun/super shot gun!". To be fair i do have the auto shotgun set to appear in vanilla ssg locations, but it's hard for me to get through the first map of some of my favorite wads (D2TWID, UltDoom2, Biowar, ect) with only a machine gun and dual pistols.


Laid wrote:Crap... Just as I was starting to enjoy myself with your mod, I get crash after crash. Apparently, it always happens when I am dual-wielding pistols. :?


I will remove the shotgun spawn mode for the next update. For the pistols, I've already made some fixes.

For the moment, I need time for a request and stuff for the next finals updates.
User avatar
Ac!d
Perfection is a way, not an end. - Korean Proverb
 
Joined: 02 Apr 2019
Location: France
Discord: Ac!d#2732

Re: Ac!d's Eriguns

Postby Ac!d » Wed Feb 17, 2021 7:27 am

Update ! (17 Feb 2021)

Changelog :

- Improved code for the weapons and items
- Added a new pump-action shotgun (see the mod's options). Replaces the shotgun (can't be dropped by shotgun guys, no need to reload, also need new sprites)
- New HUD in ZScript.
- Build-Style Toggleable Powerups for the radsuit and infrared (see the mod's options).
User avatar
Ac!d
Perfection is a way, not an end. - Korean Proverb
 
Joined: 02 Apr 2019
Location: France
Discord: Ac!d#2732

Re: Ac!d's Eriguns

Postby Ac!d » Mon May 03, 2021 10:51 am

Update ! (3 May 2021)

Changelog :

- Code improved for powerups (Pickups), HUD, weapons (Nailgun and Kick animations)
- Updated code for the Toggleable Powerups (Radsuit is activated on underwater sections such as pools, etc...)
- Added grenades on slot 0 (can be found near backpacks and dropped by zombies)
User avatar
Ac!d
Perfection is a way, not an end. - Korean Proverb
 
Joined: 02 Apr 2019
Location: France
Discord: Ac!d#2732

Re: Ac!d's Eriguns

Postby Ac!d » Mon Jun 07, 2021 8:13 am

Update ! (7 June 2021)

Changelog :

- Code improved for weapons and HUD
- Added an option for select a other weapon with your pistol (dual pistols, machinegun, shotgun)
User avatar
Ac!d
Perfection is a way, not an end. - Korean Proverb
 
Joined: 02 Apr 2019
Location: France
Discord: Ac!d#2732

Re: Ac!d's Eriguns

Postby Ac!d » Fri Jul 09, 2021 2:16 am

Update ! (8 July 2021)

Changelog :

- Tiny fixes for weapons and HUD
- Changed the sprites for the grenade (Grenade Launcher)
- Changed the sprites for the Computer Area Map
- Improved the Radsuit Powerup code (breathing sound effects not playing when the player die.)


NB : This is also one the final updates for this mod. Time for me to find some issues and also if it's doesn't work with new versions of GZDoom / LZDoom. (If you found some bugs or else, please let me know.)
User avatar
Ac!d
Perfection is a way, not an end. - Korean Proverb
 
Joined: 02 Apr 2019
Location: France
Discord: Ac!d#2732

Re: Ac!d's Eriguns

Postby ClessxAlghazanth » Thu Aug 05, 2021 6:05 am

Good stuff ! The weapons sound and feel just right :)

Is it a continuation of viewtopic.php?f=43&t=48208 ?

Is this compatible with monster packs ?

Best regards
User avatar
ClessxAlghazanth
 
Joined: 17 Feb 2019

Re: Ac!d's Eriguns

Postby Ac!d » Thu Aug 05, 2021 8:34 am

ClessxAlghazanth wrote:Is it a continuation of viewtopic.php?f=43&t=48208 ?

No. This mod is not a continuation of the original Eriguns made by Xaser. Mine contains reloads, gameplay options, and more...
Is this compatible with monster packs ?

Yes. I also thought about monster packs.
User avatar
Ac!d
Perfection is a way, not an end. - Korean Proverb
 
Joined: 02 Apr 2019
Location: France
Discord: Ac!d#2732

Re: Ac!d's Eriguns

Postby Steve1664 » Mon Aug 09, 2021 3:12 pm

So far my experience with this has been pretty positive. Weapons look good and are pretty well balanced. However they seem. . . anemic? They lack OOOMPH is what I'm trying to say. The SFX could be a little louder and the firing animations could use a little extra recoil or screen shaking. I'm just not feeling the power behind the guns. But that's me, and like I said, everything else is very good.
Steve1664
 
Joined: 19 May 2011

Previous

Return to Gameplay Mods

Who is online

Users browsing this forum: PresBarackbar and 14 guests