Update ! (Version 1.8 - 13 Jul 2020)
Changelog :
- Added 3 new powerups (can replace Berserk, InvunerabilitySphere and BlurSphere in the options)
- Added new tracers
- Added new BFG Ball (based on Xaser's Parkour)
DoubleCakes wrote:I keep getting a crashed when a grenade from the grenade launcher explodes. GZDoom just quits.
It's a gruesome error but this mod otherwise seems very good, and i like what I've played so far!
DoubleCakes wrote:I think its a conflict between the explosion crater decal and Doom Software Renderer. When I fire an explosive weapon on DSR, it crashes, but not if I set the render mode to True Color or Hardware Accelerated (although True Color doesn't paste the decal properly and its standing up on the ground like a regular sprite). After getting those explosion blast sprite to appear and I switch back to Doom Software Renderer, it crashes again.
SMG54321 wrote:Hi, just wondering about the whole thing with the shotguns in 1.9? I can't use the shotgun or the ssg anymore because of it?
SMG54321 wrote:I originally thought it was incendiary shell were on but that wasn't it
Ac!d wrote:SMG54321 wrote:Hi, just wondering about the whole thing with the shotguns in 1.9? I can't use the shotgun or the ssg anymore because of it?
You can select in the options the weapons you want during your gameplay. For the shotguns, I've got some issues, but the "supershotgun spawn" will be still available for the next update.SMG54321 wrote:I originally thought it was incendiary shell were on but that wasn't it
Incendiary shells works for the auto shotgun only. You can enable/disable this modification in the options like the nailgun charge. These "weapons effects" are used if you want to play my mod with monsters packs.
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