Varied Doom v4 (31/8/2020)

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Re: Varied Doom v4 (31/8/2020)

Postby TDRR » Mon Aug 31, 2020 2:17 pm

Another update! Now I halved the time between updates, only a tiny 4 months :p

Here's a changelog:
-Reworked Treasure Mode, now it uses deterministic RNG (unsure if that's how it's called), so the skull placement will always be the same per-map.

-1000 points are given when a secret is found.

-Score and final time is printed to the console on map exit.
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