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Varied Doom v4 (31/8/2020)

Posted: Fri Aug 02, 2019 12:26 pm
by TDRR
From the deep pit of hacks i bring you: VARIED DOOM
VariedDoomV4.zip
(27.05 KiB) Downloaded 626 times
REMEMBER TO BIND A KEY TO OPEN THE VARIED DOOM MENU! (but K8Vavoom has a shortcut to the menu on it's options menu)

Inspired largely by Marshmallow Doom, comes a pretty configurable universal randomizer, including the options to toggle randomization of: Weapons, Health, Armor, Bonuses, Monsters, Powerups and... Treasure?!
Not only that, but it also adds several other options such as: Go to a random map on exit, Pistol start maps, Graded arsenal (all weapons on map start and a bit of ammo), turn decorative dead monsters into alive monsters (Also affected by the random monster toggle!), Treasure mode, and stat tracking?

Yes, stat tracking! It tracks the total amount of maps beaten, monsters killed, secrets found and times that you managed 100% kills every time you finish a map, and you can see this in the Varied Doom menu (just bind a key to it). Remember that this feature is disabled in multiplayer (But you'll still keep your stats as normal).

What's treasure mode? Imagine ScoreDoom, but it works with most mods, and it has treasure skulls dropped around the map randomly for extra score!

Yeah, but that's not everything. Did i mention it works online on Zandronum, works in K8Vavoom and even works with most gameplay mods and Vanilla/Limit rem./Boom compatible mapsets?

So, what are you waiting for?
VariedDoomV4.zip
(27.05 KiB) Downloaded 626 times
REMEMBER TO BIND A KEY TO OPEN THE VARIED DOOM MENU! (but K8Vavoom has a shortcut to the menu on it's options menu)

No screenshots, i mean, do you really want to see a screenshot of Doom but with items and monsters in the wrong places? The mod is smaller than a 32-bit 640x480 picture anyways!
Spoiler: Credits
Spoiler: Changelog

Re: Varied Doom v1 (2/8/2019)

Posted: Thu Aug 08, 2019 5:05 pm
by MrRumbleRoses
image if this worked well with WadSmoosh and you could randomize the levels from all the classic Doom games. hahaha. but this is cool so far

Re: Varied Doom v1 (2/8/2019)

Posted: Sun Aug 11, 2019 11:13 pm
by TDRR
MrRumbleRoses wrote:image if this worked well with WadSmoosh and you could randomize the levels from all the classic Doom games. hahaha. but this is cool so far
Thanks! When i get a decent internet connection i'm going to try and add WadSmoosh compatibility.

Did you try out the Doom 1 + Doom 2 feature? It allows for playing both games with Doom 2's bestiary and randomizing maps from both games. Don't have WadSmoosh to try it on that but it should work even better than Doom 2 as IWAD and D1 as a PWAD.

Re: Varied Doom v1 (2/8/2019)

Posted: Mon Aug 12, 2019 2:54 am
by MrRumbleRoses
TDRR wrote:
MrRumbleRoses wrote:image if this worked well with WadSmoosh and you could randomize the levels from all the classic Doom games. hahaha. but this is cool so far
Thanks! When i get a decent internet connection i'm going to try and add WadSmoosh compatibility.

Did you try out the Doom 1 + Doom 2 feature? It allows for playing both games with Doom 2's bestiary and randomizing maps from both games. Don't have WadSmoosh to try it on that but it should work even better than Doom 2 as IWAD and D1 as a PWAD.
i tried a little bit of it, but it didn't seem to mod friendly. had to do it vanilla style for some of the stuff to work. specially randomizing the maps. and i didn't know how to do the Doom 1 + Doom 2 thing

Re: Varied Doom v1 (2/8/2019)

Posted: Wed Aug 14, 2019 4:46 pm
by Solid-Head
Great stuff as always. Its amazing how much stuff you can pull off.

Love the mod, especially the random map on exit. I never seen anything quite like it and its fun to play. MrRumbleRoses is right, I hope that you bring compatibility with WadSmoosh at some point. The more maps the merrier.
The monsters randomizer is good but I don't use it, because there's already a millions mod for that and I don't think that Josh771 AI director will ever get top in this department. Nice job nonetheless because you're code is very easy to read and I learn quite a lot from it actually.

I also don't use the treasure mode. I just think it don't add very much to the gameplay. Its not like there's a way to spend the points, so its just not for me.
Keep up the good work though !

Re: Varied Doom v1 (2/8/2019)

Posted: Wed Aug 14, 2019 6:56 pm
by TDRR
Solid-Head wrote:Great stuff as always. Its amazing how much stuff you can pull off.

Love the mod, especially the random map on exit. I never seen anything quite like it and its fun to play. MrRumbleRoses is right, I hope that you bring compatibility with WadSmoosh at some point. The more maps the merrier.
The monsters randomizer is good but I don't use it, because there's already a millions mod for that and I don't think that Josh771 AI director will ever get top in this department. Nice job nonetheless because you're code is very easy to read and I learn quite a lot from it actually.

I also don't use the treasure mode. I just think it don't add very much to the gameplay. Its not like there's a way to spend the points, so its just not for me.
Keep up the good work though !
Thanks Solid-head! I really appreciate your feedback on my mods.

The next update won't take much longer, i'm just waiting until i get done with the mod compatibility fixes, and yup, it includes WadSmoosh support!

The monster randomizer is just there for people that like playing with Vanilla content, but also want some change on their maps. Of course with mods that change monsters it's just nicer to disable it.
Thanks for the compliment on the code! I tried to make sure it was readable for everyone with a basic understanding of DECORATE, and i hope i succeded on that.

The treasure mode is mostly meant for online play, where a bunch of people can compete and see who can get the most score on the map. It's a race that's sorta like speedrunning UV-Max category but with a ton of people running with you at the same time, it's quite fun to play with 4 people and fairly large maps.
MrRumbleRoses wrote:i tried a little bit of it, but it didn't seem to mod friendly. had to do it vanilla style for some of the stuff to work. specially randomizing the maps. and i didn't know how to do the Doom 1 + Doom 2 thing
What mod did you have issues with? This is meant to be mod friendly and in fact it works with basically everyhing except Brutal Doom v21 for some reason, if that's the mod you have problems with, then i just can't fix that as it's pretty much the dev's fault. Brutal Doom v20 and Project Brutality do work just fine.

Doom 1 + Doom 2 works fine with WadSmoosh, just set the current game in the Varied Doom menu to Doom 1 + Doom 2 and it will just work.

Re: Varied Doom v1 (2/8/2019)

Posted: Thu Aug 15, 2019 7:13 am
by MrRumbleRoses
well it's not BDv21. but i guess i'm still trying to figure out the mod and like the right place to put it. i've been experimenting with different mods more or less. specially randomizers as well. like the last thing i tried was the Lt. Typhon mod for normal Doom with Sigil replacing episode 3

Re: Varied Doom v2 (8/15/2019)

Posted: Thu Aug 15, 2019 4:42 pm
by TDRR
Updated! This update adds full WadSmoosh and K8Vavoom support.

Download link in the first post, as always!

Re: Varied Doom v2 (8/15/2019)

Posted: Thu Aug 15, 2019 6:13 pm
by MrRumbleRoses
TDRR wrote:Updated! This update adds full WadSmoosh and K8Vavoom support.

Download link in the first post, as always!
what's K8Vavoom?

Re: Varied Doom v2 (8/15/2019)

Posted: Fri Aug 16, 2019 11:05 am
by TDRR
MrRumbleRoses wrote:
TDRR wrote:Updated! This update adds full WadSmoosh and K8Vavoom support.

Download link in the first post, as always!
what's K8Vavoom?
It's a sourceport. If you like using dynamic lights then you will probably love K8Vavoom!
https://www.doomworld.com/forum/topic/1 ... ever-dies/

Re: Varied Doom v2 (8/15/2019)

Posted: Thu Aug 22, 2019 5:26 am
by MrRumbleRoses
TDRR wrote:
MrRumbleRoses wrote:
TDRR wrote:Updated! This update adds full WadSmoosh and K8Vavoom support.

Download link in the first post, as always!
what's K8Vavoom?
It's a sourceport. If you like using dynamic lights then you will probably love K8Vavoom!
https://www.doomworld.com/forum/topic/1 ... ever-dies/
well it seems to be a total fuck nut with my controller for some reason. so i guess i'll pass on that sourceport. but with this mod though. this could be one hell of a randomizer series to do. specially with WadSmoosh. playing all the Doom games and not knowing what's gonna be next

Re: Varied Doom v2 (8/15/2019)

Posted: Sun Aug 25, 2019 11:53 pm
by MrRumbleRoses
ok, so i don't know if it's WadSmoosh or this mod but. i was gonna do a BIG let's play series of Doom Complete aka WadSmoosh with this mod. and i got The Waste Tunnels twice. it was kinda weird

Re: Varied Doom v3b (28/4/2020)

Posted: Mon Apr 27, 2020 10:22 pm
by TDRR
Finally, a new update! And, it only took 8 months and 13 days!

Basically, I added statistic tracking, a crash with the Master Levels in Wadsmoosh got fixed, and fixed a bug with DUBG 2.0.
The DECORATE and ACS code has been also slightly cleaned up, including use of enumerations in DECORATE, just like it should have been from the start.

Re: Varied Doom v3b (28/4/2020)

Posted: Thu May 07, 2020 1:47 am
by Lim0n4eG
Can this mod randomize loot droping from monsters?

Re: Varied Doom v3b (28/4/2020)

Posted: Thu May 07, 2020 5:01 pm
by TDRR
adski_drochila wrote:Can this mod randomize loot droping from monsters?
Nope, that's not possible.

Well, maybe with ZScript, but I'm not gonna include any ZScript on this mod.