CURRENT VERSION: 1.2
DOWNLOAD LINK: https://www.dropbox.com/s/11xcvv5lw88y3 ... 2.zip?dl=0
Spoiler:ABOUT THE MOD
I originally created the weapons in this mod for one of my projects, Realm, specifically. It now seems like I may never actually finish Realm and since I spent a lot of time on these weapons and I thought they turned pretty great, I decided it would be a waste not to at least include them in their own stand-alone weapon mod. The weapons are built around Neccronixis's excellent Doom (2016) sprites, of which several other mods have already used. I had no intention of recreating Doom (2016)'s weapon behavior, enough mods have done that already, rather I wanted to give my own unique spin to the weapons. As a result, I have made edits to many of the sprites and repurposed some of them to suit my own needs and desires. For example I turned the lightning gun into a grenade launcher.
-16 new weapons
-All weapons feature an alt-attack of some kind (an upgrade may be required first for some weapons)
-Modern FPS style reload system (no wasted ammo on early reloads, keep reloading after firing one bullet )
-Most weapons can utilize two different ammo types (an upgrade may be required first for some weapons)
-Several weapons can be upgraded
-Unlike Doom 2016, both weapon upgrades can be utilized simultaneously
-Completely vanilla Doom compatible (load up Plutonia and show those Demons whose boss)
-Weapons have weight, heavier weapons like a chaingun will reduce mobility while equipped
-Weapon accuracy is affected by movement speed, the faster you move the less accurate you'll be (the crosshair will reflect this)
WEAPON AND AMMO INFO:
Q: How do I switch ammo types?
A: You can find all of Realm's new key bindings under its own section in the Controls menu.
Q: What are the flares for and how do I use them?
A: The flares are a left over element from my original Realm project. They are used to light up dark areas and don't really serve any other purpose. They probably wont be very useful in this weapon mod on vanilla mapsets but I didn't really see any point in editing the weapons to remove them. If you want to use them, make sure your using a weapon capable of launching them, some weapons may need an upgrade for this, make sure you actually have some flares, and finally press the flare key.
Q: What is the power armor and how do I use it?
A: The power armor is a rare type of armor that may spawn wherever green or blue armor usually spawns. It can be used in addition to normal armor as it runs on energy cells rather than armor hitpoints. If you have some power armor, select it through the inventory and activate it like any other inventory item. You can also deactivate it the same way. You'll need some energy cells which can be found wherever armor bonus spawn in order to activate the power armor. If the armor is active you'll have additional damage resistances but will lose energy cells whenever you do take damage.
Q: Is this mod compatible with Brutal Doom or any other mods?
A: Short answer: No. Long answer: Probably not. This mod replaces all vanilla weapons with new weapons and binds them through KEYCONF in order to absolutely break compatibility with other weapon mods or mods that modify vanilla weapons. In addition all ammo pickups have been replaced so you wont be able to get vanilla ammo or other custom ammo types without cheating. This mod probably wont work with custom monster replacer mods as all vanilla monsters have been replaced with modified versions designed to work with the Stasis Rifle and to drop the new ammo types.
Q: Will you please make this mod Brutal compatible?
A: Absolutely NOT!
None so far...
MY OTHER PROJECTS
Hell Hath No Fury [Active] - viewtopic.php?f=42&t=65349
Quake II Resources [Active] - viewtopic.php?f=37&t=45628
Realm [Cancelled] - viewtopic.php?f=42&t=47182
Delta Force: Doom Warrior [On Hold] - viewtopic.php?f=43&t=55861