TheGrandGumby wrote:I love these allies!
I've made a wad version of the allies, which allows it to be nested into a pk3. (Many have told me this is considered bad practice, but the purpose is to be friendly to mod creators.)
https://www.dropbox.com/s/smy9z4ipyj2kp5t/TouhouDoomAllies_r11.wad?dl=0
I'm including these in my Oblige mod: https://github.com/mridlen/Oblige_Realm667 (default = turned off). Let me know if this is a problem, and I can remove them.
It's bad practice because it's very inefficient - long story shorts WADs are a packed form of data, which the ZDoom client needs to unpack - which means effectively the engine has to unpack the .pk3 file, and then unpack the .wad from within the .pk3 again. It's not usually an issue (computers are fast), but in fringe cases this can cause mods to run significantly worse. Touhou Doom was one such case - when I converted Touhou Doom from a stack of wads inside a .pk3 to semi-proper .pk3 structure (the only data still in .wad form is data relating to the maps in some form), performance improved significantly.