Re: Untitled's Touhou Doom Gameplay Mods (Yes, Plural)

At some point I plan to make it so allies can silently (or possibly not silently) teleport to you if you are out of their line of sight - though I haven't really given much thought to how I want to implement this.
In other words, r13 enemies and r9 weapons:
Enemies:
- Okay, THIS time the Mancubi/Arachnotron MAP07 special should work properly. Sometimes. I hate this thing.
- Fairies that replace shotgunners have significantly less health.
- Fairies that replace Hell Knights and Barons have significantly more health.
- The Scarlet Devil enemies, replacing Mancubi and Arachnotrons, also have more health, but less significantly.
- Enemy drops are reconfigured somewhat. Cyberdemons and Spider Masterminds have a chance to drop system cards.
- Due to a bug, Dark Imps could not actually spawn. This has been rectified.
- Ex-Reimu has a few nerfs because she was goddamn impossible. She's still nearly impossible, just less completely so.
- Squashed more bugs related to Utsuho's 4th spellcard. Why is making enemies charge at the player so hard?
- (Post-release patch): Bruiser Demons and Cybruisers, on the cyberdemon slot, were kind of rare given that they aren't actually that much more threatening. They've been made more common as a result.
Weapons:
- Nerfed the health/armor bonuses from between 1 and 5 health/armor (depending on how much health you have picking them up) to 1 and 4, and the maximum is now 200 (instead of 250).
- Health Bonuses no longer have +COUNTITEM, so item counts should be far less inflated.
EDIT: Allies r3 has been released! Here's the changes:
- Allies now follow the player by teleporting behind them whenever they lose line of sight of the player. This is quite aggressive, so be somewhat careful here!
- This teleport can be either a teleport with fog or a completely silent teleport. Your choice! Recommended is silent if you spawn a lot of them.
- Allies can now be made to be solid or un-solid, depending on player preference - check the options!
- (Post-Release) Allies teleport to the floor behind you, meaning no more getting randomly ported into midair and then awkwardly falling down. Similarly, allies in motion will lose their motion, so, say, Youmu teleporting mid-charge will no longer cause her to fly forward from behind you out of nowhere.
EDIT #2: Allies r4:
- The teleport-to-the-floor thing now applies to all 12 allies, not just Reimu.
- Made the teleport-behind-you behavior slightly less aggressive so that you aren't constantly hearing teleport noises if you play with the noise on. And because it was pretty silly to have them chase you to the ridiculously absurd extent that they chased you.
In other words, r13 enemies and r9 weapons:
Enemies:
- Okay, THIS time the Mancubi/Arachnotron MAP07 special should work properly. Sometimes. I hate this thing.
- Fairies that replace shotgunners have significantly less health.
- Fairies that replace Hell Knights and Barons have significantly more health.
- The Scarlet Devil enemies, replacing Mancubi and Arachnotrons, also have more health, but less significantly.
- Enemy drops are reconfigured somewhat. Cyberdemons and Spider Masterminds have a chance to drop system cards.
- Due to a bug, Dark Imps could not actually spawn. This has been rectified.
- Ex-Reimu has a few nerfs because she was goddamn impossible. She's still nearly impossible, just less completely so.
- Squashed more bugs related to Utsuho's 4th spellcard. Why is making enemies charge at the player so hard?
- (Post-release patch): Bruiser Demons and Cybruisers, on the cyberdemon slot, were kind of rare given that they aren't actually that much more threatening. They've been made more common as a result.
Weapons:
- Nerfed the health/armor bonuses from between 1 and 5 health/armor (depending on how much health you have picking them up) to 1 and 4, and the maximum is now 200 (instead of 250).
- Health Bonuses no longer have +COUNTITEM, so item counts should be far less inflated.
EDIT: Allies r3 has been released! Here's the changes:
- Allies now follow the player by teleporting behind them whenever they lose line of sight of the player. This is quite aggressive, so be somewhat careful here!
- This teleport can be either a teleport with fog or a completely silent teleport. Your choice! Recommended is silent if you spawn a lot of them.
- Allies can now be made to be solid or un-solid, depending on player preference - check the options!
- (Post-Release) Allies teleport to the floor behind you, meaning no more getting randomly ported into midair and then awkwardly falling down. Similarly, allies in motion will lose their motion, so, say, Youmu teleporting mid-charge will no longer cause her to fly forward from behind you out of nowhere.
EDIT #2: Allies r4:
- The teleport-to-the-floor thing now applies to all 12 allies, not just Reimu.
- Made the teleport-behind-you behavior slightly less aggressive so that you aren't constantly hearing teleport noises if you play with the noise on. And because it was pretty silly to have them chase you to the ridiculously absurd extent that they chased you.