NAKU-NARU - バンザイ! (V1.3 OUT NOW!)

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

Do you Prefer The Type 99 Nambu or the Type 89 Howa?

Poll ended at Mon Dec 23, 2019 2:04 pm

Type 89
11
52%
Type 99
10
48%
 
Total votes : 21

Re: NAKU-NARU - バンザイ! (V1.3 BETA IS AVAILABLE!)

Postby r&r » Wed Feb 03, 2021 5:56 pm

rhyrhygogo wrote:Any recommended wads for Naku Naru?


I would say SEPPUKU but that map isn't out yet,
it's still a work in progress.

and the Shadow Warrior Total Conversion map set isn't compatible
And I can't find any Asians theme maps for doom that works with this mod
User avatar
r&r
 
Joined: 08 Sep 2017

Re: NAKU-NARU - バンザイ! (V1.3 BETA IS AVAILABLE!)

Postby Captain J » Thu Feb 04, 2021 11:34 pm

Not visually related to japanese structure, but you also have Japanese Community Project and Hatomo Battles The Yomi Demons.
User avatar
Captain J
That's Amoreee
 
 
 
Joined: 02 Oct 2012
Location: A Year old Pizza Box
Discord: DiscussJ#3128

Re: NAKU-NARU - バンザイ! (V1.3 BETA IS AVAILABLE!)

Postby Rodman909 » Fri Feb 05, 2021 8:51 am

rhyrhygogo wrote:Any recommended wads for Naku Naru?

The Japanese Community Project, of course!
Rodman909
 
Joined: 07 May 2020
Discord: #5312
Operating System: Windows 10/8.1/8/201x 64-bit

Re: NAKU-NARU - バンザイ! (V1.3 BETA IS AVAILABLE!)

Postby Joblez_I » Thu Feb 18, 2021 6:19 pm

update: man, i feel bad! i kinda left naku-naru to the wayside for a while. been working on updating it, slowly but surely. Current features planned/already done for 1.3:

-decided not to remove either LMG; i like the idea of options!

-new hud, so far developed to have a distinct fullscreen hud and normal hud. still need to make more modular, it fits to the borders of the screen unlike the 1.2 hud.

-possible new classes; mostly to have different starting weapons (though the menu option for changing LMGs will stay the same). potential candidates: hamada type 2, type 26, miroku police special, suguira pistol

-more "anime" style visuals/sounds (more cartoony looking explosions, new sounds, etc)

-fixed bug with weapons reloading, even after you have no ammo left.

-fixed bug with increased height where weapons shoot underneath the crosshair. thanks to phyne for pointing it out and giving a solution!

-writing(probably already written by the time most will read this) a new menu theme myself! after dead men tell no tales, i think making all the music for my mods seems like a good idea.

any other ideas i have i might save for a sequel. I've thought of a naku-naru 2 for over year now, and i still do have plans to bring it into fruition. thank you for all of your suggestions!
User avatar
Joblez_I
Spritin'
 
Joined: 23 Jan 2017
Location: Xen
Discord: Joblez#3282
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia (Modern GZDoom)

Re: NAKU-NARU - バンザイ! (V1.3 OUT NOW!)

Postby Joblez_I » Sun Feb 21, 2021 8:25 pm

Naku-Naru 1.3 is out! Go play it!
User avatar
Joblez_I
Spritin'
 
Joined: 23 Jan 2017
Location: Xen
Discord: Joblez#3282
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia (Modern GZDoom)

Previous

Return to Gameplay Mods

Who is online

Users browsing this forum: RiboNucleic Asshat, Shy_Shallows, Vyticoz and 8 guests