NAKU-NARU - バンザイ! (V1.3 BETA IS AVAILABLE!)

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

Do you Prefer The Type 99 Nambu or the Type 89 Howa?

Poll ended at Mon Dec 23, 2019 2:04 pm

Type 89
11
52%
Type 99
10
48%
 
Total votes : 21

Re: NAKU-NARU - バンザイ! (V1.2 OUT NOW!)

Postby Joblez_I » Fri May 22, 2020 8:55 am

hey everyone! Naku-Naru 1.3 is still a wip, but i decided (since today is my birthday, and i haven't had much time to work on 1.3), that i would put it out the source code publicly on github! this means you can compile and playtest 1.3, there aren't too many changes yet (mostly marginal changes that improve the gameplay), but i hope you all will enjoy!
User avatar
Joblez_I
Spritin'
 
Joined: 23 Jan 2017
Location: Xen
Discord: Joblez#3282
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia (Modern GZDoom)

Re: NAKU-NARU - バンザイ! (V1.3 BETA IS AVAILABLE!)

Postby AstartesCitizen » Fri May 22, 2020 9:18 am

HO HO!! For a time I was wondering about what happened to this gem, its sweet to know is on the works again! Any plans of introducing new weapons/items? Looking foward to it!
User avatar
AstartesCitizen
"I serve Mankind"
 
Joined: 10 Mar 2020
Location: Macragge
Operating System: Windows Vista/7/2008 32-bit

Re: NAKU-NARU - バンザイ! (V1.2 OUT NOW!)

Postby Ferretmanjcdenton » Sun May 24, 2020 12:55 am

Joblez_I wrote:hey everyone! Naku-Naru 1.3 is still a wip, but i decided (since today is my birthday, and i haven't had much time to work on 1.3), that i would put it out the source code publicly on github! this means you can compile and playtest 1.3, there aren't too many changes yet (mostly marginal changes that improve the gameplay), but i hope you all will enjoy!



Happy birthday .. afterwards

Hope you are alright..

Your mod is amazing..I'll upload a video soon on my channel an post it here ..
.
Ferretmanjcdenton
 
Joined: 09 Mar 2020
Discord: Delatdoomguy84
Operating System: Other OS Not Listed Here
OS Test Version: Yes (Using Development/Testing Version)
Graphics Processor: Not Listed

Re: NAKU-NARU - バンザイ! (V1.3 BETA IS AVAILABLE!)

Postby Ferretmanjcdenton » Sun May 24, 2020 12:56 am

One question ..what are the 2 different game modes ?
out can choose them in the mod options but I don't get the difference
Ferretmanjcdenton
 
Joined: 09 Mar 2020
Discord: Delatdoomguy84
Operating System: Other OS Not Listed Here
OS Test Version: Yes (Using Development/Testing Version)
Graphics Processor: Not Listed

Re: NAKU-NARU - バンザイ! (V1.3 BETA IS AVAILABLE!)

Postby Captain J » Sun May 24, 2020 1:46 am

It simply switches your slot 6 weapon. Type 99 Nambu is a Light Machine Gun used during WW2, and Type 89 Howa is an Assault Rifle still being used by Japan Self-Defense Forces. 89 uses its own ammo and is slightly faster, slightly weaker than 99. Tho it's weird that 89 has no ammo in the mag once you pick it up.

And i think Type 97 Arisaka's Bayonet alerts the enemies.
User avatar
Captain J
'OH YE'
 
 
 
Joined: 02 Oct 2012
Location: Secret Chamber
Discord: DiscussJ#3128

Re: NAKU-NARU - バンザイ! (V1.3 BETA IS AVAILABLE!)

Postby Dr_Cosmobyte » Sun May 24, 2020 10:25 am

I was about to mention the Arisaka too, Captain.

Some light bugs from previous versions still persist, such as dryfire sounds cutting over firing sound channels and weapons able to reload with empty mags.

Other than that i think you replaced some sounds, which i like ;p
User avatar
Dr_Cosmobyte
Demons are a disease. Meet the cure.
 
Joined: 05 Jun 2015
Location: Killing spiders.

Re: NAKU-NARU - バンザイ! (V1.3 BETA IS AVAILABLE!)

Postby Captain J » Sun May 24, 2020 11:59 pm

Aaaaalso i really don't want to be like that suggesting-guy but since you did the plasma rifle replacement option, i would like to see the option for pistol replacement as well. Revolver is powerful, but quite slow and won't do much of pain-state maker.

But if i could get my hands on Nambu pistol, on the other hand!... :D
User avatar
Captain J
'OH YE'
 
 
 
Joined: 02 Oct 2012
Location: Secret Chamber
Discord: DiscussJ#3128

Re: NAKU-NARU - バンザイ! (V1.3 BETA IS AVAILABLE!)

Postby Dr_Cosmobyte » Mon May 25, 2020 12:05 am

Or even, the revolvers from previous versions! I used to like those too.
User avatar
Dr_Cosmobyte
Demons are a disease. Meet the cure.
 
Joined: 05 Jun 2015
Location: Killing spiders.

Re: NAKU-NARU - バンザイ! (V1.3 BETA IS AVAILABLE!)

Postby CanisLaticanis » Mon May 25, 2020 8:03 am

Captain J wrote:Aaaaalso i really don't want to be like that suggesting-guy but since you did the plasma rifle replacement option, i would like to see the option for pistol replacement as well. Revolver is powerful, but quite slow and won't do much of pain-state maker.

But if i could get my hands on Nambu pistol, on the other hand!... :D

Or to keep 'on theme' with the plasma rifle replacement: use the current sidearm of the JSDF, specifically the SPF9-M version of the H&K VP9.
CanisLaticanis
 
Joined: 24 May 2018
Location: Eastern US
Operating System: Windows 10/8.1/8/201x 64-bit
Graphics Processor: Intel (Modern GZDoom)

Previous

Return to Gameplay Mods

Who is online

Users browsing this forum: kipo, SB_Wayne and 10 guests