King of the Hill mode (ZDaemon maps compatible!)

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TDRR
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King of the Hill mode (ZDaemon maps compatible!)

Post by TDRR »

King of the Hill consists of 2 teams trying to dominate a central point on the map. To do this, just touch the rotating symbol with a weird shuriken in it in the middle of the map, and it will turn into your team's color. After 10 seconds of keeping it your color, your team scores a point! Might sound easy, but on those 10 seconds someone could come at full speed and change it to their team color right after fragging you! After a second of having scored, all players die and return to a random start point, to avoid camping around the point after winning.

This addon works with all maps made for ZDaemon's version of this mode, it additionally works with most mods. Unless that mod changes the player's TID, if that's the case it sadly won't work. But you should try the mods you are going to play with it before giving up.

It also comes with a standalone railgun, which is required if the maps you are going to play use ZDaemon's or Skulltag's railgun. If you are loading Skulltag Content too, this is not necessary. The filename for it is "ZDoom_KOTH_Railgun.pk3"

Fully compatible with both Zandronum and ZDoom. Remember to activate Team Deathmatch (and NOT Teamgame) and set your fraglimit to 0.
Spoiler: Screenshot
DOWNLOAD!
For convenience, here's a link to some KOTH maps:
http://85.214.149.120/wads/kothpack01j.zip
Last edited by TDRR on Sat Sep 21, 2019 2:05 pm, edited 1 time in total.
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StroggVorbis
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Re: King of the Hill mode (ZDaemon maps compatible!)

Post by StroggVorbis »

That's not a shuriken, that's a compass rose :P
1024px-Compass_rose_en_04p.svg.png
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TDRR
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Re: King of the Hill mode (ZDaemon maps compatible!)

Post by TDRR »

DabbingSquidward wrote:That's not a shuriken, that's a compass rose :P
Oh, um... Well shuriken still sounds cooler! :D
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Tesculpture
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Re: King of the Hill mode (ZDaemon maps compatible!)

Post by Tesculpture »

Great idea; all it needs is the over-the-top Unreal Tournament 2003 announcer.
Spoiler:
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YasuoProjectX
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Re: King of the Hill mode (ZDaemon maps compatible!)

Post by YasuoProjectX »

DabbingSquidward wrote:That's not a shuriken, that's a compass rose :P
I know because there was "N S E W" letters. (Dont worry i have math problem solving lol)
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TDRR
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Re: King of the Hill mode (ZDaemon maps compatible!)

Post by TDRR »

Tesculpture wrote:Great idea; all it needs is the over-the-top Unreal Tournament 2003 announcer.
Spoiler:
If anyone can send me the voice clips, i'm definitely adding it.
YasuoProjectX wrote:
DabbingSquidward wrote:That's not a shuriken, that's a compass rose :P
I know because there was "N S E W" letters. (Dont worry i have math problem solving lol)
This compass rose/shuriken discussion must come to an end! perma banned
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EddieMann
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Re: King of the Hill mode (ZDaemon maps compatible!)

Post by EddieMann »

When I read "King of the Hill" I was actually expecting a KoTH mapset.
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TDRR
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Re: King of the Hill mode (ZDaemon maps compatible!)

Post by TDRR »

EddieMann wrote:When I read "King of the Hill" I was actually expecting a KoTH mapset.
Well, be thankful this isn't a KOTH mapset made by me because it would be absolute trash if it was the case :P

Still, no reason you can't use any of the already available KOTH maps for ZDaemon so you can still have a fun time with this.
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