by ToxicMasculinity » Wed Sep 04, 2019 3:49 am
Thanks for the update man. I love having these options in-game, and I've been enjoying this mod since you released it. I'm not a modder or a coder at all, but from extensive use of the mod, here's some feedback/suggestions/requests:
- My favorite features are the movement abilities such as: crouch slide (favorite), dash, wall jump, & auto jump. Wall Slide and Elevator Jump are awesome too, but I mainly use those on DM or Slaughter maps myself.
- The movement/friction settings are obviously great as well, but if possible, could you please allow us to adjust the player run/walk/crouch speed more drastically? Mainly on the slower side. This mod does a good job at speeding the player up, but not so much at slowing them down. If the run speed is set on the lowest setting (10.0), the player moves at standard Doom speed, but it would be extremely nice, if you could lower it to however slow you needed. I only say that because some mods require a slower movement (Hideous Destructor..off the top of my head), and it sucks having to disable this mod so I can play another one properly, even though they are compatible.
- Please add an option to completely disable the weapon sway, and just have normal Doom weapon behavior. Maybe I'm dumb, but even if I turn off the weapon sway option, my weapons still sway. I like the feature, but don't always want to use it when I use this mod. Plus, I've noticed that it overwrites the weapons of some mods (High Noon Drifter for example) which is strange, and would be nice to be able to disable completely if need be.
- If possible, please add a set custom weapon bob setting, that automatically sets the weapon bob speeds and ranges to behave just like they do in Brutal Doom. I can't get it look right for some reason. I can get them to look good when I run/walk, but if I shoot my weapon while moving, the weapon sprites tweak out and are extremely jittery. Hopefully you can figure it out if you feel up to it. Brutal Doom weapon bob fits this mod perfectly though imo.
- Add option to completely disable all movement/friction settings, but keep movement abilities such as dash, wall slide, etc. And/or add option to enable/disable mod entirely in-game, if possible. This is more of a lazy request, but that way you could quickly check how a map is intended to be played, and make sure that you have the mod setup correctly to play it that way without having to open and close the sourceport numerous times. Plus that way you could also just play with only the movement abilities and not the friction/speed settings if you wanted to. For the semi-purist.
- You said you may do this after the Final release, but release each feature/mod of this mod as stand alone separate mods. For compatibility purposes. At bare minimum, at least the crouch slide. It's hard to play without that feature now. It's amazing.
Like I said, none of that was from a technical standpoint, just gameplay experience. Good luck on finishing the project, and thanks again for sharing it with us.