ZMovement 3.2.1

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Re: ZMovement 3.2.1: Final update (unless serious bugs)

Postby mariotime1287 » Sat May 22, 2021 7:17 pm

Not sure if this classifies as a "serious bug", but I get a VM abort when grappling onto a vertical corner where 2 walls and 1 ceiling meet. It may not seem too serious, because "why would you grapple onto a vertical corner?" but it happens a lot more often than you'd think (for example, in maps with high amounts of detail). It happens with no other mods loaded, on a vanilla Hell on Earth/Ultimate Doom WAD, loaded on GZdoom 4.5.0. My hope is an update or patch fixes this, so I can use this grappling hook with much more freedom. If it isn't too big of a burden for Ivory Duke, or anyone else, that is.
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Re: ZMovement 3.2.1

Postby Ivory Duke » Wed Jun 09, 2021 5:02 am

Sorry as mentioned in the post I am no longer involved in modding.
If you want that fixed you will have to figure it out on your own on find someone else to take care of it for you.
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Re: ZMovement 3.2.1

Postby mariotime1287 » Mon Jun 14, 2021 7:58 pm

Apologies about that, but on the bright side, I found an easy way to fix it. By commenting out line #3238 of zmoveplayer.zmv, the issue is completely fixed. Without the line, the momentum is a tiny bit slower I think, though it may just be a placebo effect, and it's still the best grappling hook made for DooM so far. Thanks for the amazing mod Duke, even if you're not too involved in the community anymore.
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Re: ZMovement 3.2.1

Postby chexglyph » Thu Aug 26, 2021 6:16 pm

So I found that ZMovement and Eriguns 1 wouldn't work together, but after following the instructions to create a new patch and then running said patch, I got a
Code: Select allExpand view
Fatal: unknown event handler class DashHandler

error with no further explanation.
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Re: ZMovement 3.2.1

Postby Zonky » Fri Aug 27, 2021 8:00 pm

Did anyone make a patch for this to work with DRLA? I will give all the hugs and kisses to who ever did
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Re: ZMovement 3.2.1

Postby Ermac » Tue Aug 31, 2021 12:11 pm

chexglyph wrote:So I found that ZMovement and Eriguns 1 wouldn't work together, but after following the instructions to create a new patch and then running said patch, I got a
Code: Select allExpand view
Fatal: unknown event handler class DashHandler

error with no further explanation.

you'll need to add DashHandler as a eventhandler in mapinfo like this
Code: Select allExpand view
gameinfo
{
   EventHandlers = "DashHandler"
}
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Re: ZMovement 3.2.1

Postby chexglyph » Fri Sep 03, 2021 8:07 pm

Ermac wrote:
chexglyph wrote:So I found that ZMovement and Eriguns 1 wouldn't work together, but after following the instructions to create a new patch and then running said patch, I got a
Code: Select allExpand view
Fatal: unknown event handler class DashHandler

error with no further explanation.

you'll need to add DashHandler as a eventhandler in mapinfo like this
Code: Select allExpand view
gameinfo
{
   EventHandlers = "DashHandler"
}


Okay, so I went and removed the "Add" from "AddEventHandlers" and that seemed to fix that, but then I immediately get this instead.

Code: Select allExpand view
eriguns1_2.1.1a.pk3:zscript/eriguns1/player.txt, line 6: Class name EriPlayer already exists
eriguns1_2.1.1a.pk3:zscript/eriguns1/player.txt, line 26: Class name AltPlayer already exists
eriguns1_2.1.1a.pk3:zscript/eriguns1/player.txt, line 6: EriPlayer already has defaults
eriguns1_2.1.1a.pk3:zscript/eriguns1/player.txt, line 26: AltPlayer already has defaults
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Re: ZMovement 3.2.1

Postby DieselCrab » Sun Sep 12, 2021 4:08 pm

Ermac wrote:
chexglyph wrote:So I found that ZMovement and Eriguns 1 wouldn't work together, but after following the instructions to create a new patch and then running said patch, I got a
Code: Select allExpand view
Fatal: unknown event handler class DashHandler

error with no further explanation.

you'll need to add DashHandler as a eventhandler in mapinfo like this
Code: Select allExpand view
gameinfo
{
   EventHandlers = "DashHandler"
}

I'm trying to do something similar with the latest Metroid Dreadnought Overhaul beta and I got the same error as Ermac. For the sake of clarification, do I add DashHandler to the mapinfo in the mod or in the patch?
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