Ivory Duke wrote:MaxRideWizardLord wrote:Something that really bothered me about jumping in gzdoom is the fact it takes like 0.1 second before you actually jump once you press the jump key on your keyboard. Although playing too much Jump Maze back in time get me pretty used to it. Does this mod removes the delay before jump?
Unfortunately I think that cannot be changed.
The amount of times per second the engine updates its variables and stuff (tics) is hardcoded at 35 so I cannot change that.
More modern games have higher tic counts so the jump delay is lower and I guess Jump Maze as well.
If what I have written is wrong and I have no idea what I am talking about feel free to correct me passing by stranger.
TheRailgunner wrote:I don't suppose you'd be willing to make a patch for The Trooper, would you?
GamerDude0072 wrote:could you possibly let us lower max run speed and add quake tilt?
mamaluigisbagel wrote:Loving this mod, pretty much always use it when playing any of the supported mods!
Though with this recent release (1.0.4) using the QC:DE patch, I'm not able to strafe and move at the same time. Its really weird. I can move forward, back, left, and right. But if I try to move diagonally, the screen bobs but I don't move.
Though this could be one of the addons I have on not counting monster addons...(Weapon Sway, real aim, tilt++)
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