The Mighty Doot (weapon mod)

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Jekyll Grim Payne
 
 
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The Mighty Doot (weapon mod)

Post by Jekyll Grim Payne »

DOWNLOAD on Github: https://github.com/jekyllgrim/MightyDoot/releases

The Mighty Doot is a BFG9000 replacement with 3 fire modes.

It works only in GZDoom (starting 3.8.0).



Last edited by Jekyll Grim Payne on Thu Jul 15, 2021 6:00 am, edited 3 times in total.
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Cyann3
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Re: The Mighty Doot (weapon mod)

Post by Cyann3 »

Ok, this is epic. VEGA, Play BFG Division.
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StroggVorbis
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Re: The Mighty Doot (weapon mod)

Post by StroggVorbis »

MIGHTY DOOT ENGAGED
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MrRumbleRoses
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Re: The Mighty Doot (weapon mod)

Post by MrRumbleRoses »

i just tried it, but it doesn't appear
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Jekyll Grim Payne
 
 
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Re: The Mighty Doot (weapon mod)

Post by Jekyll Grim Payne »

MrRumbleRoses wrote:i just tried it, but it doesn't appear
It replaces BFG9000.
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MrRumbleRoses
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Re: The Mighty Doot (weapon mod)

Post by MrRumbleRoses »

Jekyll Grim Payne wrote:
MrRumbleRoses wrote:i just tried it, but it doesn't appear
It replaces BFG9000.
ok. so i tried other sourceports, and if one tries Zandronum. it doesn't replace it even though no error messages pop up
Last edited by MrRumbleRoses on Tue Jun 18, 2019 2:40 pm, edited 1 time in total.
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Iniquitatis
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Re: The Mighty Doot (weapon mod)

Post by Iniquitatis »

Well, here comes the mod we all deserve.
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Jekyll Grim Payne
 
 
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Re: The Mighty Doot (weapon mod)

Post by Jekyll Grim Payne »

MrRumbleRoses wrote:
Jekyll Grim Payne wrote:
MrRumbleRoses wrote:i just tried it, but it doesn't appear
It replaces BFG9000.
ok. so i tried other sourceports, and if one tries Zandronum. it doesn't replace it even t hough no error messages pop up
Yes, it's GZDoom-only. I should've specified that.

UPD:
Added note to first post.
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YasuoProjectX
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Re: The Mighty Doot (weapon mod)

Post by YasuoProjectX »

i guess you added Epic Sax Guy (ESG Sound) right?

why dint they explode, dosent existed in Gmod?
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YukesVonFaust
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Re: The Mighty Doot (weapon mod)

Post by YukesVonFaust »

You, sir, are an insane madman that should be put into the cacowards.

or the walk of fame.

i'm serious.


this might be, the greatest mockaward of 2019.
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r&r
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Re: The Mighty Doot (weapon mod)

Post by r&r »

Can I suggest a forth setting, like all buttons are glowing?

That plays like remix of Gerry Rafferty - Baker street,
and the notes shoots and acts like a plasma gun, rockets and homing rockets randomly all at once.
https://youtu.be/wJlJHxmmX-I
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NightFright
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Re: The Mighty Doot (weapon mod)

Post by NightFright »

This is hands down the craziest and most ingenious new weapon I have seen anyone create for Doom in ages. Bobby Prince should see this. You can finally kill with his music.

The only way you could possibly top this off is if you replaced ALL weapons with different instruments. But I don't want to give you ideas.
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Netrax
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Re: The Mighty Doot (weapon mod)

Post by Netrax »

Hey jekyll, the link is dead, can you fix it please?

Your mod is extremely cool, I would like to download it when the link is active again.
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Jekyll Grim Payne
 
 
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Re: The Mighty Doot (weapon mod)

Post by Jekyll Grim Payne »

I've uploaded the mod to github and added an updated link.
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