The Mighty Doot (weapon mod)
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- Jekyll Grim Payne
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The Mighty Doot (weapon mod)
DOWNLOAD on Github: https://github.com/jekyllgrim/MightyDoot/releases
The Mighty Doot is a BFG9000 replacement with 3 fire modes.
It works only in GZDoom (starting 3.8.0).
The Mighty Doot is a BFG9000 replacement with 3 fire modes.
It works only in GZDoom (starting 3.8.0).
Last edited by Jekyll Grim Payne on Thu Jul 15, 2021 6:00 am, edited 3 times in total.
Re: The Mighty Doot (weapon mod)
Ok, this is epic. VEGA, Play BFG Division.
- StroggVorbis
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Re: The Mighty Doot (weapon mod)
MIGHTY DOOT ENGAGED
- MrRumbleRoses
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Re: The Mighty Doot (weapon mod)
i just tried it, but it doesn't appear
- Jekyll Grim Payne
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Re: The Mighty Doot (weapon mod)
It replaces BFG9000.MrRumbleRoses wrote:i just tried it, but it doesn't appear
- MrRumbleRoses
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Re: The Mighty Doot (weapon mod)
ok. so i tried other sourceports, and if one tries Zandronum. it doesn't replace it even though no error messages pop upJekyll Grim Payne wrote:It replaces BFG9000.MrRumbleRoses wrote:i just tried it, but it doesn't appear
Last edited by MrRumbleRoses on Tue Jun 18, 2019 2:40 pm, edited 1 time in total.
- Iniquitatis
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Re: The Mighty Doot (weapon mod)
Well, here comes the mod we all deserve.
- Jekyll Grim Payne
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Re: The Mighty Doot (weapon mod)
Yes, it's GZDoom-only. I should've specified that.MrRumbleRoses wrote:ok. so i tried other sourceports, and if one tries Zandronum. it doesn't replace it even t hough no error messages pop upJekyll Grim Payne wrote:It replaces BFG9000.MrRumbleRoses wrote:i just tried it, but it doesn't appear
UPD:
Added note to first post.
- YasuoProjectX
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Re: The Mighty Doot (weapon mod)
i guess you added Epic Sax Guy (ESG Sound) right?
why dint they explode, dosent existed in Gmod?
why dint they explode, dosent existed in Gmod?
- YukesVonFaust
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Re: The Mighty Doot (weapon mod)
You, sir, are an insane madman that should be put into the cacowards.
or the walk of fame.
i'm serious.
this might be, the greatest mockaward of 2019.
or the walk of fame.
i'm serious.
this might be, the greatest mockaward of 2019.
Re: The Mighty Doot (weapon mod)
Can I suggest a forth setting, like all buttons are glowing?
That plays like remix of Gerry Rafferty - Baker street,
and the notes shoots and acts like a plasma gun, rockets and homing rockets randomly all at once.
https://youtu.be/wJlJHxmmX-I
That plays like remix of Gerry Rafferty - Baker street,
and the notes shoots and acts like a plasma gun, rockets and homing rockets randomly all at once.
https://youtu.be/wJlJHxmmX-I
- NightFright
- Spotlight Team
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Re: The Mighty Doot (weapon mod)
This is hands down the craziest and most ingenious new weapon I have seen anyone create for Doom in ages. Bobby Prince should see this. You can finally kill with his music.
The only way you could possibly top this off is if you replaced ALL weapons with different instruments. But I don't want to give you ideas.
The only way you could possibly top this off is if you replaced ALL weapons with different instruments. But I don't want to give you ideas.
- Netrax
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Re: The Mighty Doot (weapon mod)
Hey jekyll, the link is dead, can you fix it please?
Your mod is extremely cool, I would like to download it when the link is active again.
Your mod is extremely cool, I would like to download it when the link is active again.
- Jekyll Grim Payne
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Re: The Mighty Doot (weapon mod)
I've uploaded the mod to github and added an updated link.