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Re: [minimod][1.3] Precise Crosshair

PostPosted: Sat Sep 07, 2019 12:04 am
by m8f
I haven't decided yet if that feature will depend on loaded TargetSpy or it will work without TargetSpy.

In any case, it will be an option that is Off by default.

Bugs!

PostPosted: Mon Oct 28, 2019 10:15 am
by vapidscum
Some bugs I probably should've brought up sooner:
Target Spy crosshair gets offset when not fullscreen
Max distance + weirdness with it and no respect for crouching

The max distance issue has been less of an annoyance than I thought it would be when I found it, though after playing through Lost Civilization's massive spaces, I gotta bring it up.

Re: [minimod][1.3] Precise Crosshair

PostPosted: Mon Oct 28, 2019 10:24 am
by m8f
Thanks for reporting! Sorry, but I won't be able to fix it quickly. Other doomish stuff consumes my time.
Created issues: https://github.com/mmaulwurff/precise-c ... /issues/10, https://github.com/mmaulwurff/precise-c ... r/issues/9

Re: [minimod][1.3] Precise Crosshair

PostPosted: Mon Oct 28, 2019 10:57 am
by vapidscum
m8f wrote:Sorry, but I won't be able to fix it quickly. Other doomish stuff consumes my time.

Hey, no problem, just wanted to make sure they're known.

Re: [minimod][1.4] Precise Crosshair

PostPosted: Sun Dec 15, 2019 2:55 am
by m8f
Sudden update! v1.4 is out.

Fixes:
- aim when crouching;
- weirdness with big distance.

New:
- enhanced health color from GZDoom is ported;
- an option to show target health instead of player health;
- y position change is slightly smoother.

Also, Tekish added Vertical style for HitMarkers, so it's now more or less compatible with Precise Crosshair. Check it out, if you haven't already, it's a cool add-on, together with other things from Simple UI Add-ons.

One more thing: I vaguely remember that Precise Crosshair is displayed when the player looked through a security camera, but it shouldn't be. I checked on Doom 64: Retribution, and there it's OK. So, if you find a map where looking through a camera displays Precise Crosshair, please let me know.

Re: [minimod][1.4.1] Precise Crosshair

PostPosted: Thu Jul 23, 2020 9:05 pm
by m8f
Minor update: v1.4.1.

Changelog:

  • fixed a bug when the crosshair wasn't displayed for certain weapons;
  • added Pixel crosshair;
  • moved strings to language lump.

Re: [minimod][1.4.1] Precise Crosshair

PostPosted: Sun Oct 04, 2020 7:43 pm
by Neophyte_Ronin
Virtually everything m8f makes should be booted into GZDoom and standardized. This one in particular. Because now I can be sure I am aiming at the dying imp's head for that +5 Health Bonus instead of hitting the body!