[minimod][1.4.1] Precise Crosshair

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Re: [minimod][1.2.1] Precise Crosshair

Postby m8f » Sat Jun 08, 2019 9:20 am

Good news! Precise Crosshair is now usable on stable GZDoom (4.1.3).

Also, bugfix update (1.2.1). Changes:

- added more clear instructions to Readme and Menu;
- updated LibEye;
- fixed memory leak on game loading;
- improved weapon readiness detection.
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Re: [minimod][1.2.1] Precise Crosshair

Postby Agitatio » Sat Jun 08, 2019 11:26 am

Annotation 2019-06-08 202603.jpg
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Re: [minimod][1.2.1] Precise Crosshair

Postby m8f » Sat Jun 08, 2019 11:40 am

Oh no. Fixed in 1.2.2.
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Re: [minimod][1.2.2] Precise Crosshair

Postby macius » Sat Jun 08, 2019 11:48 am

thank you!

love the addon
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Re: [minimod][1.2.2] Precise Crosshair

Postby snarkel » Sat Jun 08, 2019 9:12 pm

This doesn't appear to work on some gameplay mods unless im somehow screwing something up. I just tried it with FinalDoomer+ and my crosshair just ends up dissapearing.
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Re: [minimod][1.2.3] Precise Crosshair

Postby m8f » Sat Jun 08, 2019 9:26 pm

snarkel wrote:This doesn't appear to work on some gameplay mods unless im somehow screwing something up. I just tried it with FinalDoomer+ and my crosshair just ends up dissapearing.
Spoiler: Works fine for me:
Is your HUD Options -> Crosshair OFF?
Is your HUD Options -> Default crosshair not "None"?
Is Precise crosshair enabled in options?

Small update (v1.2.3). Fixed subtitle in menu: second "GZDoom crosshair options" -> "Precise crosshair options".
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Re: [minimod][1.2.3] Precise Crosshair

Postby snarkel » Wed Jun 12, 2019 3:01 pm

Well it seems to be working now. but default crosshair isnt set to none. I dont think you really need to set that to none, because then how do you tell it which crosshair to use?
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Re: [minimod][1.2.3] Precise Crosshair

Postby Beezle » Fri Jun 14, 2019 10:45 am

Really happy to see that your toolkit got an idgames release, does this mean you're pretty much finished updating them? For a minute there you were releasing updates 2 - 3 times a week it seemed like lol.
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Re: [minimod][1.3] Precise Crosshair

Postby m8f » Fri Jun 14, 2019 11:07 am

Beezle wrote:does this mean you're pretty much finished updating them?
I have an appropriate response.

Small update (v1.3). Changes:
- added a pair of minimalistic crosshairs (one is small, and is called "Precise Big", and the other is even smaller, and is called "Precise Small");
- added an option to hide crosshair when no weapon is selected (or the weapon is holstered by Weapon Menu).

I just checked idgames uploading process. It's okay.
Since I already packed the toolbox for itch.io, why not also idgames.
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Re: [minimod][1.3] Precise Crosshair

Postby ShockwaveS08 » Mon Jun 17, 2019 6:45 pm

Being on Delta Touch, I can confirm that the Precise Crosshair works on GZDoom v3.8.1 Vintage, likely due to backported crosshair code from v4.1.3 Modern.
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Re: [minimod][1.3] Precise Crosshair

Postby Slax » Mon Jun 17, 2019 11:25 pm

m8f wrote:minimalistic crosshairs

Thank you kindly. That means I'm adopting this right away.
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Re: [minimod][1.3] Precise Crosshair

Postby ShockwaveS08 » Thu Aug 15, 2019 4:07 pm

This mod has become a permanent part of my GZDoom autoload now, and it really helps when aiming for the head in certain mods (even the two we don't talk about). I do have a request, assuming it's feasible in ZScript...

Is it possible to have the color of the crosshair reflect the health of the monster you're currently aiming at, not unlike Serious Sam, assuming the relevant option disable crosshair-health for yourself is disabled?
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Re: [minimod][1.3] Precise Crosshair

Postby m8f » Thu Aug 15, 2019 8:56 pm

Yes, it's feasible. I created an issue to implement this when I have time.
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Re: [minimod][1.3] Precise Crosshair

Postby Ali » Sat Aug 17, 2019 3:15 pm

if its not much can u make d-touch compatible version of this mod.its for android phones. thanks.
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Re: [minimod][1.3] Precise Crosshair

Postby m8f » Sat Aug 17, 2019 11:05 pm

Ali wrote:if its not much can u make d-touch compatible version of this mod.its for android phones. thanks.

Precise Crosshair should work for Delta Touch GZDoom DEV modern (which is 4.1.3). If there is any problem, I'd like to know more details.
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