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Re: [v0.5.0] Ultimate Custom Doom

Posted: Fri Nov 26, 2021 10:33 am
by m8f
Cannot reproduce.

What version of GZDoom do you have?
"Armor shard pickup sound" implies you are playing with a mod. Which one?
What Ultimate Custom Doom settings do you have, especially regarding armor regeneration?

Re: [v0.5.0] Ultimate Custom Doom

Posted: Wed Mar 02, 2022 9:36 am
by Arkezuli
Any chance you could add support for red and blue Armor? I'd be deeply grateful!

Re: [v0.5.0] Ultimate Custom Doom

Posted: Wed Mar 02, 2022 10:54 am
by m8f
Whan do you mean by support? Ammo regeneration?

What's red armor?

Re: [v0.5.0] Ultimate Custom Doom

Posted: Thu Mar 03, 2022 2:06 am
by Arkezuli
Apologies, I shoulda probably explained better, Red and Blue armor are stronger variants from Brutal Doom that basically every single other fork of it uses. including two that I play, Project Brutality and Brutal DooM Platinum.

Re: [v0.5.0] Ultimate Custom Doom

Posted: Thu Mar 03, 2022 6:29 am
by NightFright
I am trying this with Heretic and noticed that armor regen doesn't work. Is this known? Also, increasing health/armor cap to e.g. 999 doesn't seem to do anything. Is this supposed to increase max health/armor in general or does it work in a different way?

Re: [v0.5.0] Ultimate Custom Doom

Posted: Thu Mar 03, 2022 7:20 am
by m8f
Arkezuli wrote:Any chance you could add support for red and blue Armor?
I've created an issue so I don't forget.
NightFright wrote:I am trying this with Heretic and noticed that armor regen doesn't work. Is this known?
Now it is.
NightFright wrote:Also, increasing health/armor cap to e.g. 999 doesn't seem to do anything. Is this supposed to increase max health/armor in general or does it work in a different way?
I think it's supposed to cap regeneration.

Thanks for bug reports and suggestions, however, don't expect any updates from me any time soon, sorry.

Re: [v0.5.0] Ultimate Custom Doom

Posted: Thu Mar 03, 2022 8:09 am
by NightFright
Fair enough. I just discovered this recently and it's pretty cool. Especially helps in Heretic to remove that "bullet-sponginess" of the enemies.

Re: [v0.5.0] Ultimate Custom Doom

Posted: Fri Mar 04, 2022 5:06 am
by Arkezuli
m8f wrote:
Arkezuli wrote:Any chance you could add support for red and blue Armor?
I've created an issue so I don't forget.
NightFright wrote:I am trying this with Heretic and noticed that armor regen doesn't work. Is this known?
Now it is.
NightFright wrote:Also, increasing health/armor cap to e.g. 999 doesn't seem to do anything. Is this supposed to increase max health/armor in general or does it work in a different way?
I think it's supposed to cap regeneration.

Thanks for bug reports and suggestions, however, don't expect any updates from me any time soon, sorry.
Thank you!

I will be following your work with great excitement now~ ^-^

Re: [v0.5.0] Ultimate Custom Doom

Posted: Mon Mar 07, 2022 8:04 am
by Arkezuli
m8f wrote:
Arkezuli wrote:Any chance you could add support for red and blue Armor?
I've created an issue so I don't forget.
NightFright wrote:I am trying this with Heretic and noticed that armor regen doesn't work. Is this known?
Now it is.
NightFright wrote:Also, increasing health/armor cap to e.g. 999 doesn't seem to do anything. Is this supposed to increase max health/armor in general or does it work in a different way?
I think it's supposed to cap regeneration.

Thanks for bug reports and suggestions, however, don't expect any updates from me any time soon, sorry.
Thank you!

Few additions:

More mod support in general would be great. I've noticed that ammo reloading doesn't work for secondary functions' ammo or magazines ( Which a ton of mods use ), and allowing for more precise updating times ( As in less than a second ) would also be absolutely amazing if at all possible.

Bug: Armor rebuilding doesn't respect the damage reduction if it reaches zero. it resets back to 33% green armor.