[v0.5.0] Ultimate Custom Doom

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

Re: [v0.5.0] Ultimate Custom Doom

Postby m8f » Fri Nov 26, 2021 10:33 am

Cannot reproduce.

What version of GZDoom do you have?
"Armor shard pickup sound" implies you are playing with a mod. Which one?
What Ultimate Custom Doom settings do you have, especially regarding armor regeneration?
User avatar
m8f
dreamer
 
 
 
Joined: 29 Dec 2017
Location: Siberia (UTC+7)
Discord: m8f#0629
Github ID: mmaulwurff
Operating System: Other Linux 64-bit

Re: [v0.5.0] Ultimate Custom Doom

Postby Arkezuli » Wed Mar 02, 2022 9:36 am

Any chance you could add support for red and blue Armor? I'd be deeply grateful!
Arkezuli
 
Joined: 02 Mar 2022

Re: [v0.5.0] Ultimate Custom Doom

Postby m8f » Wed Mar 02, 2022 10:54 am

Whan do you mean by support? Ammo regeneration?

What's red armor?
User avatar
m8f
dreamer
 
 
 
Joined: 29 Dec 2017
Location: Siberia (UTC+7)
Discord: m8f#0629
Github ID: mmaulwurff
Operating System: Other Linux 64-bit

Re: [v0.5.0] Ultimate Custom Doom

Postby Arkezuli » Thu Mar 03, 2022 2:06 am

Apologies, I shoulda probably explained better, Red and Blue armor are stronger variants from Brutal Doom that basically every single other fork of it uses. including two that I play, Project Brutality and Brutal DooM Platinum.
Arkezuli
 
Joined: 02 Mar 2022

Re: [v0.5.0] Ultimate Custom Doom

Postby NightFright » Thu Mar 03, 2022 6:29 am

I am trying this with Heretic and noticed that armor regen doesn't work. Is this known? Also, increasing health/armor cap to e.g. 999 doesn't seem to do anything. Is this supposed to increase max health/armor in general or does it work in a different way?
User avatar
NightFright
Spotlight Team
 
Joined: 02 May 2008
Location: Germany

Re: [v0.5.0] Ultimate Custom Doom

Postby m8f » Thu Mar 03, 2022 7:20 am

Arkezuli wrote:Any chance you could add support for red and blue Armor?
I've created an issue so I don't forget.

NightFright wrote:I am trying this with Heretic and noticed that armor regen doesn't work. Is this known?
Now it is.

NightFright wrote:Also, increasing health/armor cap to e.g. 999 doesn't seem to do anything. Is this supposed to increase max health/armor in general or does it work in a different way?
I think it's supposed to cap regeneration.

Thanks for bug reports and suggestions, however, don't expect any updates from me any time soon, sorry.
User avatar
m8f
dreamer
 
 
 
Joined: 29 Dec 2017
Location: Siberia (UTC+7)
Discord: m8f#0629
Github ID: mmaulwurff
Operating System: Other Linux 64-bit

Re: [v0.5.0] Ultimate Custom Doom

Postby NightFright » Thu Mar 03, 2022 8:09 am

Fair enough. I just discovered this recently and it's pretty cool. Especially helps in Heretic to remove that "bullet-sponginess" of the enemies.
User avatar
NightFright
Spotlight Team
 
Joined: 02 May 2008
Location: Germany

Re: [v0.5.0] Ultimate Custom Doom

Postby Arkezuli » Fri Mar 04, 2022 5:06 am

m8f wrote:
Arkezuli wrote:Any chance you could add support for red and blue Armor?
I've created an issue so I don't forget.

NightFright wrote:I am trying this with Heretic and noticed that armor regen doesn't work. Is this known?
Now it is.

NightFright wrote:Also, increasing health/armor cap to e.g. 999 doesn't seem to do anything. Is this supposed to increase max health/armor in general or does it work in a different way?
I think it's supposed to cap regeneration.

Thanks for bug reports and suggestions, however, don't expect any updates from me any time soon, sorry.


Thank you!

I will be following your work with great excitement now~ ^-^
Arkezuli
 
Joined: 02 Mar 2022

Re: [v0.5.0] Ultimate Custom Doom

Postby Arkezuli » Mon Mar 07, 2022 8:04 am

m8f wrote:
Arkezuli wrote:Any chance you could add support for red and blue Armor?
I've created an issue so I don't forget.

NightFright wrote:I am trying this with Heretic and noticed that armor regen doesn't work. Is this known?
Now it is.

NightFright wrote:Also, increasing health/armor cap to e.g. 999 doesn't seem to do anything. Is this supposed to increase max health/armor in general or does it work in a different way?
I think it's supposed to cap regeneration.

Thanks for bug reports and suggestions, however, don't expect any updates from me any time soon, sorry.


Thank you!

Few additions:

More mod support in general would be great. I've noticed that ammo reloading doesn't work for secondary functions' ammo or magazines ( Which a ton of mods use ), and allowing for more precise updating times ( As in less than a second ) would also be absolutely amazing if at all possible.

Bug: Armor rebuilding doesn't respect the damage reduction if it reaches zero. it resets back to 33% green armor.
Arkezuli
 
Joined: 02 Mar 2022

Previous

Return to Gameplay Mods

Who is online

Users browsing this forum: Cutmanmike and 10 guests