Projects that alter game functions but do not include new maps belong here.
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Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

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Re: ThanosDooM

Postby fakemai » Tue Oct 22, 2019 9:47 pm

Mawosic wrote:maybe I'll recreate the mod in the future (because I do not know how this mod was not considered a joke yet)

Really now? I'd like to see what happens if you're trying if that's the case the presentation of this is pretty solid even to someone with zero knowledge of Marvel. The only mark I have against it is the lack of progression: you start with everything and it's all broken as hell. While there is a spot for mods designed to overpower the player, they typically need a lot of variety or ridiculousness to stay fun. The stone combination feature helps somewhat here at least.
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Re: ThanosDooM

Postby Facínora » Fri Jan 10, 2020 8:47 am

I think you saw the video already, but I plan to make more. That was fun.
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Re: ThanosDooM

Postby Itschristian » Sat Jun 27, 2020 11:24 pm

AllStones: Unleashes the real power of the infinity stones!

Nice rickrolling.
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